added steambot, trades and trasctions.

This commit is contained in:
2026-01-10 05:31:01 +00:00
parent 232968de1e
commit b90cdd59df
10 changed files with 3113 additions and 138 deletions

View File

@@ -1,9 +1,12 @@
import axios from "axios";
import { authenticate } from "../middleware/auth.js";
import Item from "../models/Item.js";
import Trade from "../models/Trade.js";
import Transaction from "../models/Transaction.js";
import { config } from "../config/index.js";
import pricingService from "../services/pricing.js";
import marketPriceService from "../services/marketPrice.js";
import { getSteamBotManager } from "../services/steamBot.js";
/**
* Inventory routes for fetching and listing Steam items
@@ -108,6 +111,8 @@ export default async function inventoryRoutes(fastify, options) {
// Parse item details
const item = {
assetid: asset.assetid,
appid: appId,
contextid: contextId,
classid: asset.classid,
instanceid: asset.instanceid,
name: desc.market_hash_name || desc.name || "Unknown Item",
@@ -346,7 +351,7 @@ export default async function inventoryRoutes(fastify, options) {
}
);
// POST /inventory/sell - Sell items to the site
// POST /inventory/sell - Create Steam trade offer to sell items
fastify.post(
"/sell",
{
@@ -354,15 +359,24 @@ export default async function inventoryRoutes(fastify, options) {
schema: {
body: {
type: "object",
required: ["items"],
required: ["items", "tradeUrl"],
properties: {
items: {
type: "array",
items: {
type: "object",
required: ["assetid", "name", "price", "image"],
required: [
"assetid",
"appid",
"contextid",
"name",
"price",
"image",
],
properties: {
assetid: { type: "string" },
appid: { type: "number" },
contextid: { type: "string" },
name: { type: "string" },
price: { type: "number" },
image: { type: "string" },
@@ -374,15 +388,29 @@ export default async function inventoryRoutes(fastify, options) {
},
},
},
tradeUrl: { type: "string" },
},
},
},
},
async (request, reply) => {
// Declare variables outside try block for catch block access
let userId, steamId, items, tradeUrl, botManager, bypassBots;
try {
const { items } = request.body;
const userId = request.user._id;
const steamId = request.user.steamId;
items = request.body.items;
tradeUrl = request.body.tradeUrl;
userId = request.user._id;
steamId = request.user.steamId;
console.log("🔍 Sell endpoint called:", {
userId,
steamId,
itemCount: items?.length,
hasTradeUrl: !!tradeUrl,
nodeEnv: process.env.NODE_ENV,
bypassBot: process.env.BYPASS_BOT_REQUIREMENT,
});
if (!items || items.length === 0) {
return reply.status(400).send({
@@ -391,103 +419,477 @@ export default async function inventoryRoutes(fastify, options) {
});
}
if (!tradeUrl) {
return reply.status(400).send({
success: false,
message:
"Trade URL is required. Please set your trade URL in your profile.",
});
}
// Calculate total value
const totalValue = items.reduce((sum, item) => sum + item.price, 0);
// Add items to marketplace
const createdItems = [];
for (const item of items) {
// Determine game based on item characteristics
const game = item.category?.includes("Rust") ? "rust" : "cs2";
// Get bot manager
botManager = getSteamBotManager();
// Map category
let categoryMapped = "other";
if (item.category) {
const cat = item.category.toLowerCase();
if (cat.includes("rifle")) categoryMapped = "rifles";
else if (cat.includes("pistol")) categoryMapped = "pistols";
else if (cat.includes("knife")) categoryMapped = "knives";
else if (cat.includes("glove")) categoryMapped = "gloves";
else if (cat.includes("smg")) categoryMapped = "smgs";
else if (cat.includes("sticker")) categoryMapped = "stickers";
}
// In development mode, allow bypassing bot requirement
const isDevelopmentMode = process.env.NODE_ENV === "development";
bypassBots = process.env.BYPASS_BOT_REQUIREMENT === "true";
// Map rarity
let rarityMapped = "common";
if (item.rarity) {
const rar = item.rarity.toLowerCase();
if (rar.includes("contraband") || rar.includes("ancient"))
rarityMapped = "exceedingly";
else if (rar.includes("covert") || rar.includes("legendary"))
rarityMapped = "legendary";
else if (rar.includes("classified") || rar.includes("mythical"))
rarityMapped = "mythical";
else if (rar.includes("restricted") || rar.includes("rare"))
rarityMapped = "rare";
else if (rar.includes("mil-spec") || rar.includes("uncommon"))
rarityMapped = "uncommon";
}
const newItem = new Item({
name: item.name,
description: `Listed from Steam inventory`,
image: item.image,
game: game,
category: categoryMapped,
rarity: rarityMapped,
wear: item.wear || null,
statTrak: item.statTrak || false,
souvenir: item.souvenir || false,
price: item.price,
seller: userId,
status: "active",
featured: false,
if (!botManager.isInitialized && !bypassBots) {
return reply.status(503).send({
success: false,
message:
"Trade system is currently unavailable. Please try again later.",
});
await newItem.save();
createdItems.push(newItem);
}
// Update user balance
request.user.balance += totalValue;
await request.user.save();
// Development mode: Mock trade creation
if (bypassBots || !botManager.isInitialized) {
console.log(
"⚠️ DEVELOPMENT MODE: Creating mock trade (no real Steam bot)"
);
console.log(
`✅ User ${request.user.username} sold ${
items.length
} items for $${totalValue.toFixed(2)}`
);
// Generate mock verification code
const mockCode = Math.random()
.toString(36)
.substring(2, 8)
.toUpperCase();
const mockOfferId = `DEV_${Date.now()}`;
const mockTradeOfferUrl = `https://steamcommunity.com/tradeoffer/${mockOfferId}`;
// Broadcast to WebSocket if available
if (fastify.websocketManager) {
// Update user's balance
fastify.websocketManager.sendToUser(steamId, {
type: "balance_update",
data: {
balance: request.user.balance,
},
// Create trade record in database
const trade = new Trade({
offerId: mockOfferId,
botId: "dev-bot",
userId: userId,
steamId: steamId,
tradeUrl: tradeUrl,
tradeOfferUrl: mockTradeOfferUrl,
items: items.map((item) => ({
assetId: item.assetid,
name: item.name,
price: item.price,
image: item.image,
game: item.appid === 730 ? "cs2" : "rust",
wear: item.wear,
rarity: item.rarity,
category: item.category,
statTrak: item.statTrak,
souvenir: item.souvenir,
})),
totalValue,
userReceives: totalValue,
verificationCode: mockCode,
state: "pending",
});
// Broadcast new items to marketplace
fastify.websocketManager.broadcastPublic("new_items", {
count: createdItems.length,
await trade.save();
console.log(
`✅ Mock trade created: ${mockOfferId} with code: ${mockCode}`
);
// Send WebSocket notification
if (fastify.websocketManager) {
fastify.websocketManager.sendToUser(steamId, {
type: "trade_created",
data: {
tradeId: trade._id,
offerId: mockOfferId,
verificationCode: mockCode,
tradeOfferUrl: mockTradeOfferUrl,
itemCount: items.length,
totalValue,
botId: "dev-bot",
status: "pending",
timestamp: Date.now(),
isDevelopment: true,
},
});
}
return reply.send({
success: true,
message: "Mock trade created (Development Mode)",
trade: {
tradeId: trade._id,
offerId: mockOfferId,
verificationCode: mockCode,
tradeOfferUrl: mockTradeOfferUrl,
itemCount: items.length,
totalValue,
status: "pending",
botId: "dev-bot",
isDevelopment: true,
},
});
}
// Prepare items for Steam trade (format required by steam-tradeoffer-manager)
const itemsToReceive = items.map((item) => ({
assetid: item.assetid,
appid: item.appid,
contextid: item.contextid,
}));
console.log(
`📤 Creating trade offer for user ${request.user.username} (${
items.length
} items, $${totalValue.toFixed(2)})`
);
// Create trade offer via bot
let tradeResult;
try {
tradeResult = await botManager.createTradeOffer({
tradeUrl,
itemsToReceive,
userId: steamId,
metadata: {
username: request.user.username,
itemCount: items.length,
totalValue,
},
});
} catch (botError) {
console.error("Bot trade creation error:", botError);
return reply.status(503).send({
success: false,
message:
botError.message ||
"Failed to create trade offer. Please try again.",
});
}
// Create trade record in database
const trade = new Trade({
offerId: tradeResult.offerId,
botId: tradeResult.botId,
userId: userId,
steamId: steamId,
tradeUrl: tradeUrl,
tradeOfferUrl: tradeResult.tradeOfferUrl,
items: items.map((item) => ({
assetId: item.assetid,
name: item.name,
price: item.price,
image: item.image,
game: item.appid === 730 ? "cs2" : "rust",
wear: item.wear,
rarity: item.rarity,
category: item.category,
statTrak: item.statTrak,
souvenir: item.souvenir,
})),
totalValue,
userReceives: totalValue,
verificationCode: tradeResult.code,
state: "pending",
});
await trade.save();
console.log(
`✅ Trade offer created: ${tradeResult.offerId} with verification code: ${tradeResult.code}`
);
// Send immediate WebSocket notification with verification code
if (fastify.websocketManager) {
fastify.websocketManager.sendToUser(steamId, {
type: "trade_created",
data: {
tradeId: trade._id,
offerId: tradeResult.offerId,
verificationCode: tradeResult.code,
tradeOfferUrl: tradeResult.tradeOfferUrl,
itemCount: items.length,
totalValue,
botId: tradeResult.botId,
status: "pending",
timestamp: Date.now(),
},
});
}
return reply.send({
success: true,
message: `Successfully sold ${items.length} item${
items.length > 1 ? "s" : ""
} for $${totalValue.toFixed(2)}`,
itemsListed: createdItems.length,
totalEarned: totalValue,
newBalance: request.user.balance,
message: "Trade offer created successfully",
trade: {
tradeId: trade._id,
offerId: tradeResult.offerId,
verificationCode: tradeResult.code,
tradeOfferUrl: tradeResult.tradeOfferUrl,
itemCount: items.length,
totalValue,
status: "pending",
botId: tradeResult.botId,
},
});
} catch (error) {
console.error("Error selling items:", error);
console.error("Error creating sell trade:", error);
console.error("Error stack:", error.stack);
console.error("Error details:", {
message: error.message,
name: error.name,
userId,
steamId,
itemCount: items?.length,
tradeUrl: tradeUrl ? "present" : "missing",
bypassBots,
isInitialized: botManager?.isInitialized,
});
return reply.status(500).send({
success: false,
message: "Failed to process sale. Please try again.",
message:
error.message || "Failed to create trade offer. Please try again.",
});
}
}
);
// GET /inventory/trades - Get user's trades
fastify.get(
"/trades",
{
preHandler: authenticate,
},
async (request, reply) => {
try {
const userId = request.user._id;
const trades = await Trade.find({ user: userId })
.sort({ createdAt: -1 })
.limit(50);
return reply.send({
success: true,
trades,
});
} catch (error) {
console.error("Error fetching trades:", error);
return reply.status(500).send({
success: false,
message: "Failed to fetch trades",
});
}
}
);
// GET /inventory/trade/:tradeId - Get specific trade details
fastify.get(
"/trade/:tradeId",
{
preHandler: authenticate,
},
async (request, reply) => {
try {
const { tradeId } = request.params;
const userId = request.user._id;
const trade = await Trade.findOne({ _id: tradeId, userId: userId });
if (!trade) {
return reply.status(404).send({
success: false,
message: "Trade not found",
});
}
return reply.send({
success: true,
trade,
});
} catch (error) {
console.error("Error fetching trade:", error);
return reply.status(500).send({
success: false,
message: "Failed to fetch trade details",
});
}
}
);
// POST /inventory/trade/:tradeId/cancel - Cancel a pending trade
fastify.post(
"/trade/:tradeId/cancel",
{
preHandler: authenticate,
},
async (request, reply) => {
try {
const { tradeId } = request.params;
const userId = request.user._id;
const steamId = request.user.steamId;
const trade = await Trade.findOne({ _id: tradeId, userId: userId });
if (!trade) {
return reply.status(404).send({
success: false,
message: "Trade not found",
});
}
if (trade.state !== "pending") {
return reply.status(400).send({
success: false,
message: "Only pending trades can be cancelled",
});
}
// Cancel via bot manager
const botManager = getSteamBotManager();
await botManager.cancelTradeOffer(trade.offerId, trade.botId);
// Update trade status
trade.state = "canceled";
await trade.save();
// Notify via WebSocket
if (fastify.websocketManager) {
fastify.websocketManager.sendToUser(steamId, {
type: "trade_cancelled",
data: {
tradeId: trade._id,
offerId: trade.offerId,
timestamp: Date.now(),
},
});
}
return reply.send({
success: true,
message: "Trade cancelled successfully",
});
} catch (error) {
console.error("Error cancelling trade:", error);
return reply.status(500).send({
success: false,
message: "Failed to cancel trade",
});
}
}
);
// POST /inventory/trade/:tradeId/complete - Complete trade (development mode only)
fastify.post(
"/trade/:tradeId/complete",
{
preHandler: authenticate,
},
async (request, reply) => {
try {
const { tradeId } = request.params;
const userId = request.user._id;
const steamId = request.user.steamId;
// Only allow in development mode
if (
process.env.NODE_ENV !== "development" &&
process.env.BYPASS_BOT_REQUIREMENT !== "true"
) {
return reply.status(403).send({
success: false,
message: "This endpoint is only available in development mode",
});
}
const trade = await Trade.findOne({ _id: tradeId, user: userId });
if (!trade) {
return reply.status(404).send({
success: false,
message: "Trade not found",
});
}
if (trade.state !== "pending") {
return reply.status(400).send({
success: false,
message: "Only pending trades can be completed",
});
}
// Simulate trade acceptance
console.log(
`🧪 DEV MODE: Manually completing trade ${tradeId} for user ${request.user.username}`
);
// Credit user balance
request.user.balance += trade.totalValue;
await request.user.save();
// Update trade status
trade.state = "accepted";
trade.completedAt = new Date();
await trade.save();
// Create transaction record
const transaction = new Transaction({
user: userId,
type: "sale",
amount: trade.totalValue,
description: `Sold ${trade.items.length} item(s) (DEV MODE)`,
status: "completed",
metadata: {
tradeId: trade._id,
offerId: trade.offerId,
botId: trade.botId,
itemCount: trade.items.length,
verificationCode: trade.verificationCode,
isDevelopment: true,
},
});
await transaction.save();
console.log(
`✅ DEV MODE: Credited $${trade.totalValue.toFixed(2)} to user ${
request.user.username
} (Balance: $${request.user.balance.toFixed(2)})`
);
// Notify via WebSocket
if (fastify.websocketManager) {
fastify.websocketManager.sendToUser(steamId, {
type: "trade_completed",
data: {
tradeId: trade._id,
offerId: trade.offerId,
amount: trade.totalValue,
newBalance: request.user.balance,
itemCount: trade.items.length,
timestamp: Date.now(),
isDevelopment: true,
},
});
fastify.websocketManager.sendToUser(steamId, {
type: "balance_update",
data: {
balance: request.user.balance,
change: trade.totalValue,
reason: "trade_completed",
},
});
}
return reply.send({
success: true,
message: "Trade completed successfully (Development Mode)",
trade: {
tradeId: trade._id,
status: "completed",
amount: trade.totalValue,
newBalance: request.user.balance,
},
});
} catch (error) {
console.error("Error completing trade:", error);
return reply.status(500).send({
success: false,
message: "Failed to complete trade",
});
}
}