system now uses seperate pricing.
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PRICING_SYSTEM_COMPLETE.md Normal file
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@@ -0,0 +1,395 @@
# TurboTrades Pricing & Payout System
## 📊 System Overview
TurboTrades has **two separate pricing systems** for different purposes:
### 1. **Marketplace** (User-to-User)
- Users list items at their own prices
- Other users buy from listings
- Site takes a commission (configurable in admin panel)
- Prices set by sellers
### 2. **Instant Sell** (User-to-Site)
- Site **buys items directly** from users
- Instant payout to user balance
- Price = Market Price × Payout Rate (e.g., 60%)
- Admin configures payout percentage
---
## 🗄️ Database Structure
### MarketPrice Collection (Reference Database)
- **Purpose**: Reference prices for ALL Steam market items
- **Updated**: Every 1 hour automatically
- **Source**: SteamAPIs.com market data
- **Used for**: Instant sell page pricing
- **Contents**: ~30,000+ items (CS2 + Rust)
### Item Collection (Marketplace Listings)
- **Purpose**: User-listed items for sale
- **Updated**: Every 1 hour (optional, for listed items)
- **Source**: User-set prices or suggested from MarketPrice
- **Used for**: Marketplace page
---
## ⚙️ How Instant Sell Works
### User Experience:
1. User goes to `/sell` page
2. Selects items from their Steam inventory
3. Sees **instant buy price** = Market Price × Payout Rate
4. Accepts offer
5. Site buys items, credits balance immediately
### Backend Flow:
1. **Fetch Inventory** (`GET /api/inventory/steam`)
- Gets user's Steam inventory
- Looks up each item in `MarketPrice` database
- Applies payout rate (e.g., 60%)
- Returns items with `marketPrice` (already discounted)
2. **Create Trade** (`POST /api/inventory/trade`)
- Validates items and prices
- Creates trade offer via Steam bot
- User accepts in Steam
- Balance credited on completion
### Example Calculation:
```
Market Price (MarketPrice DB): $10.00
Payout Rate (Admin Config): 60%
User Receives: $6.00
```
---
## 🔄 Automatic Price Updates
### On Server Startup:
```javascript
// Runs immediately when server starts
pricingService.updateAllPrices()
Updates MarketPrice database (CS2 + Rust)
Updates Item prices (marketplace listings)
```
### Every Hour:
```javascript
// Scheduled via setInterval (60 minutes)
pricingService.scheduleUpdates(60 * 60 * 1000)
updateMarketPriceDatabase('cs2') // ~20,000 items
updateMarketPriceDatabase('rust') // ~10,000 items
updateDatabasePrices('cs2') // Marketplace items
updateDatabasePrices('rust') // Marketplace items
```
### What Gets Updated:
-**MarketPrice**: ALL Steam market items
-**Item**: Only items listed on marketplace
- ⏱️ **Duration**: ~2-5 minutes per update
- 🔑 **Requires**: `STEAM_APIS_KEY` in `.env`
---
## 🎛️ Admin Configuration
### Instant Sell Settings
**Endpoint:** `PATCH /api/admin/config/instantsell`
**Settings Available:**
```json
{
"enabled": true, // Enable/disable instant sell
"payoutRate": 0.6, // 60% default payout
"minItemValue": 0.1, // Min $0.10
"maxItemValue": 10000, // Max $10,000
"cs2": {
"enabled": true,
"payoutRate": 0.65 // CS2-specific override (65%)
},
"rust": {
"enabled": true,
"payoutRate": 0.55 // Rust-specific override (55%)
}
}
```
### Setting Payout Rates
**Example: Set 65% payout for CS2, 55% for Rust**
```bash
curl -X PATCH https://api.turbotrades.dev/api/admin/config/instantsell \
-H "Content-Type: application/json" \
-H "Cookie: accessToken=YOUR_TOKEN" \
-d '{
"cs2": {
"payoutRate": 0.65
},
"rust": {
"payoutRate": 0.55
}
}'
```
**Example: Disable instant sell for Rust**
```bash
curl -X PATCH https://api.turbotrades.dev/api/admin/config/instantsell \
-H "Content-Type: application/json" \
-H "Cookie: accessToken=YOUR_TOKEN" \
-d '{
"rust": {
"enabled": false
}
}'
```
---
## 🚀 Initial Setup
### 1. Set API Key
```bash
# In your .env file
STEAM_APIS_KEY=your_api_key_here
```
Get API key from: https://steamapis.com/
### 2. Import Initial Prices (One-Time)
```bash
# Populates MarketPrice database
node import-market-prices.js
```
**Expected Output:**
```
📡 Fetching CS2 market data...
✅ Received 20,147 items from API
💾 Importing CS2 items to database...
✅ CS2 import complete: 20,147 inserted
📡 Fetching Rust market data...
✅ Received 9,823 items from API
💾 Importing Rust items to database...
✅ Rust import complete: 9,823 inserted
🎉 Total: 29,970 items imported
```
### 3. Configure Payout Rate
Use admin panel or API to set your desired payout percentage.
### 4. Start Server
```bash
pm2 start ecosystem.config.js --env production
```
Server will automatically:
- ✅ Update prices on startup
- ✅ Schedule hourly updates
- ✅ Keep prices fresh
---
## 📈 Price Update Logs
### Successful Update:
```
🔄 Starting price update for all games...
🔄 Updating MarketPrice reference database for CS2...
📡 Fetching market data from Steam API...
✅ Received 20,147 items from API
📦 Batch: 10,000 inserted, 10,147 updated
✅ MarketPrice update complete for CS2:
📥 Inserted: 234
🔄 Updated: 19,913
⏭️ Skipped: 0
🔄 Updating MarketPrice reference database for RUST...
✅ Received 9,823 items from API
✅ MarketPrice update complete for RUST:
📥 Inserted: 89
🔄 Updated: 9,734
✅ All price updates complete!
```
### View Logs:
```bash
pm2 logs turbotrades-backend --lines 100 | grep "price update"
```
---
## 🛠️ Manual Price Updates
### Update All Prices Now:
```bash
node update-prices-now.js
```
### Update Specific Game:
```bash
node update-prices-now.js cs2
node update-prices-now.js rust
```
### Check Price Coverage:
```bash
node check-prices.js
```
**Output:**
```
📊 Price Coverage Report
🎮 Counter-Strike 2:
Active Items: 1,245
With Prices: 1,198
Coverage: 96.2%
🔧 Rust:
Active Items: 387
With Prices: 375
Coverage: 96.9%
```
---
## 🔍 Troubleshooting
### Items Showing "Price unavailable" on Sell Page
**Cause:** MarketPrice database is empty or outdated
**Solution:**
```bash
# Import prices
node import-market-prices.js
# OR restart server (auto-updates on startup)
pm2 restart turbotrades-backend
```
### Prices Not Updating
**Check 1:** Verify API key
```bash
# Check if set
echo $STEAM_APIS_KEY
# Test API key
curl "https://api.steamapis.com/market/items/730?api_key=$STEAM_APIS_KEY" | head
```
**Check 2:** Check logs
```bash
pm2 logs turbotrades-backend --lines 200 | grep -E "price|update"
```
**Check 3:** Verify scheduler is running
```bash
# Should see this on startup:
⏰ Starting automatic price update scheduler...
🔄 Running initial price update on startup...
```
### Wrong Payout Rate Applied
**Check config:**
```bash
# Via API
curl https://api.turbotrades.dev/api/config/public | jq '.config.instantSell'
```
**Update config:**
```bash
# Via admin panel at /admin
# Or via API (requires admin auth)
```
---
## 📊 Database Queries
### Check MarketPrice Count:
```javascript
db.marketprices.countDocuments({ game: "cs2" })
db.marketprices.countDocuments({ game: "rust" })
```
### Find Item Price:
```javascript
db.marketprices.findOne({
marketHashName: "AK-47 | Redline (Field-Tested)",
game: "cs2"
})
```
### Most Expensive Items:
```javascript
db.marketprices.find({ game: "cs2" })
.sort({ price: -1 })
.limit(10)
```
### Last Update Time:
```javascript
db.marketprices.findOne({ game: "cs2" })
.sort({ lastUpdated: -1 })
.limit(1)
```
---
## 🎯 Best Practices
### Payout Rates:
- **Too High** (>80%): Site loses money
- **Too Low** (<40%): Users won't sell
- **Recommended**: 55-65% depending on competition
### Update Frequency:
- **Every Hour**: Good for active trading
- **Every 2-4 Hours**: Sufficient for most sites
- **Daily**: Only for low-volume sites
### Monitoring:
- Set up alerts for failed price updates
- Monitor price coverage percentage
- Track user complaints about prices
---
## 🔐 Security Notes
- ✅ API key stored in `.env` (never committed)
- ✅ Payout rate changes logged with admin username
- ✅ Rate limits on price update endpoints
- ✅ Validate prices before accepting trades
- ✅ Maximum item value limits prevent abuse
---
## 📝 Summary
| Feature | Status | Update Frequency |
|---------|--------|------------------|
| MarketPrice DB | ✅ Automatic | Every 1 hour |
| Item Prices | ✅ Automatic | Every 1 hour |
| Payout Rate | ⚙️ Admin Config | Manual |
| Initial Import | 🔧 Manual | One-time |
| Sell Page | ✅ Live | Real-time |
**Your instant sell page will now:**
- ✅ Show accurate prices from your database
- ✅ Apply your configured payout rate
- ✅ Update prices automatically every hour
- ✅ Allow per-game payout customization
**No more manual price updates needed!** 🎉

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@@ -601,8 +601,24 @@ const start = async () => {
.updateAllPrices()
.then((result) => {
console.log("✅ Initial price update completed successfully");
console.log(` CS2: ${result.cs2.updated || 0} items updated`);
console.log(` Rust: ${result.rust.updated || 0} items updated`);
console.log(" 📊 MarketPrice Reference Database:");
console.log(
` CS2: ${
result.marketPrices.cs2.updated || 0
} prices updated, ${result.marketPrices.cs2.inserted || 0} new`
);
console.log(
` Rust: ${
result.marketPrices.rust.updated || 0
} prices updated, ${result.marketPrices.rust.inserted || 0} new`
);
console.log(" 📦 Marketplace Items:");
console.log(
` CS2: ${result.itemPrices.cs2.updated || 0} items updated`
);
console.log(
` Rust: ${result.itemPrices.rust.updated || 0} items updated`
);
})
.catch((error) => {
console.error("❌ Initial price update failed:", error.message);

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@@ -95,6 +95,22 @@ const SiteConfigSchema = new mongoose.Schema(
priceUpdateInterval: { type: Number, default: 3600000 }, // 1 hour in ms
},
// Instant sell / buyback settings (site buying items from users)
instantSell: {
enabled: { type: Boolean, default: true },
payoutRate: { type: Number, default: 0.6 }, // 60% of market price
minItemValue: { type: Number, default: 0.1 }, // Min $0.10
maxItemValue: { type: Number, default: 10000 }, // Max $10,000
cs2: {
enabled: { type: Boolean, default: true },
payoutRate: { type: Number, default: 0.6 }, // Game-specific override
},
rust: {
enabled: { type: Boolean, default: true },
payoutRate: { type: Number, default: 0.6 }, // Game-specific override
},
},
// Features toggles
features: {
twoFactorAuth: { type: Boolean, default: true },

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@@ -786,6 +786,98 @@ export default async function adminManagementRoutes(fastify, options) {
}
);
// PATCH /admin/config/instantsell - Update instant sell settings
fastify.patch(
"/config/instantsell",
{
preHandler: [authenticate, isAdmin],
schema: {
body: {
type: "object",
properties: {
enabled: { type: "boolean" },
payoutRate: { type: "number", minimum: 0, maximum: 1 },
minItemValue: { type: "number", minimum: 0 },
maxItemValue: { type: "number", minimum: 0 },
cs2: {
type: "object",
properties: {
enabled: { type: "boolean" },
payoutRate: { type: "number", minimum: 0, maximum: 1 },
},
},
rust: {
type: "object",
properties: {
enabled: { type: "boolean" },
payoutRate: { type: "number", minimum: 0, maximum: 1 },
},
},
},
},
},
},
async (request, reply) => {
try {
const config = await SiteConfig.getConfig();
// Update top-level instant sell settings
["enabled", "payoutRate", "minItemValue", "maxItemValue"].forEach(
(key) => {
if (request.body[key] !== undefined) {
config.instantSell[key] = request.body[key];
}
}
);
// Update CS2 settings
if (request.body.cs2) {
Object.keys(request.body.cs2).forEach((key) => {
if (request.body.cs2[key] !== undefined) {
config.instantSell.cs2[key] = request.body.cs2[key];
}
});
}
// Update Rust settings
if (request.body.rust) {
Object.keys(request.body.rust).forEach((key) => {
if (request.body.rust[key] !== undefined) {
config.instantSell.rust[key] = request.body.rust[key];
}
});
}
config.lastUpdatedBy = request.user.username;
config.lastUpdatedAt = new Date();
await config.save();
console.log(
`⚙️ Admin ${request.user.username} updated instant sell settings:`,
{
payoutRate: config.instantSell.payoutRate,
cs2PayoutRate: config.instantSell.cs2?.payoutRate,
rustPayoutRate: config.instantSell.rust?.payoutRate,
}
);
return reply.send({
success: true,
message: "Instant sell settings updated",
instantSell: config.instantSell,
});
} catch (error) {
console.error("❌ Failed to update instant sell settings:", error);
return reply.status(500).send({
success: false,
message: "Failed to update instant sell settings",
error: error.message,
});
}
}
);
// ============================================
// ANNOUNCEMENTS
// ============================================

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@@ -3,6 +3,7 @@ import { authenticate } from "../middleware/auth.js";
import Item from "../models/Item.js";
import Trade from "../models/Trade.js";
import Transaction from "../models/Transaction.js";
import SiteConfig from "../models/SiteConfig.js";
import { config } from "../config/index.js";
import pricingService from "../services/pricing.js";
import marketPriceService from "../services/marketPrice.js";
@@ -184,6 +185,23 @@ export default async function inventoryRoutes(fastify, options) {
// Enrich items with market prices (fast database lookup)
console.log(`💰 Adding market prices...`);
// Get site config for payout rate
const siteConfig = await SiteConfig.getConfig();
let payoutRate = siteConfig.instantSell.payoutRate || 0.6;
// Check for game-specific payout rate
if (game === "cs2" && siteConfig.instantSell.cs2?.payoutRate) {
payoutRate = siteConfig.instantSell.cs2.payoutRate;
} else if (game === "rust" && siteConfig.instantSell.rust?.payoutRate) {
payoutRate = siteConfig.instantSell.rust.payoutRate;
}
console.log(
`💵 Instant sell payout rate: ${(payoutRate * 100).toFixed(
0
)}% of market price`
);
// Get all item names for batch lookup
const itemNames = items.map((item) => item.name);
console.log(`📋 Looking up prices for ${itemNames.length} items`);
@@ -196,12 +214,19 @@ export default async function inventoryRoutes(fastify, options) {
`💰 Found prices for ${foundPrices}/${itemNames.length} items`
);
// Add prices to items
const enrichedItems = items.map((item) => ({
...item,
marketPrice: priceMap[item.name] || null,
hasPriceData: !!priceMap[item.name],
}));
// Add prices to items (applying payout rate for instant sell)
const enrichedItems = items.map((item) => {
const marketPrice = priceMap[item.name] || null;
return {
...item,
marketPrice: marketPrice
? parseFloat((marketPrice * payoutRate).toFixed(2))
: null,
fullMarketPrice: marketPrice, // Keep original for reference
payoutRate: payoutRate,
hasPriceData: !!marketPrice,
};
});
// Log items without prices
const itemsWithoutPrices = enrichedItems.filter(

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@@ -1,5 +1,6 @@
import axios from "axios";
import Item from "../models/Item.js";
import MarketPrice from "../models/MarketPrice.js";
/**
* Pricing Service
@@ -275,15 +276,177 @@ class PricingService {
}
/**
* Update prices for all games
* Update MarketPrice reference database for a specific game
* Fetches all items from Steam market and updates the reference database
* @param {string} game - Game identifier ('cs2' or 'rust')
* @returns {Promise<Object>} - Update statistics
*/
async updateMarketPriceDatabase(game) {
console.log(
`\n🔄 Updating MarketPrice reference database for ${game.toUpperCase()}...`
);
try {
const appId = this.appIds[game];
if (!appId) {
throw new Error(`Invalid game: ${game}`);
}
if (!this.apiKey) {
throw new Error("Steam API key not configured");
}
// Fetch all market items from Steam API
console.log(`📡 Fetching market data from Steam API...`);
const response = await axios.get(
`${this.baseUrl}/market/items/${appId}`,
{
params: { api_key: this.apiKey },
timeout: 60000,
}
);
if (!response.data || !response.data.data) {
throw new Error("No data returned from Steam API");
}
const items = response.data.data;
const itemCount = Object.keys(items).length;
console.log(`✅ Received ${itemCount} items from API`);
let inserted = 0;
let updated = 0;
let skipped = 0;
let errors = 0;
// Process items in batches
const bulkOps = [];
for (const item of Object.values(items)) {
try {
// Get the best available price
const price =
item.prices?.safe ||
item.prices?.median ||
item.prices?.mean ||
item.prices?.avg ||
item.prices?.latest;
if (!price || price <= 0) {
skipped++;
continue;
}
const marketHashName = item.market_hash_name || item.market_name;
const marketName = item.market_name || item.market_hash_name;
if (!marketHashName || !marketName) {
skipped++;
continue;
}
// Determine which price type was used
let priceType = "safe";
if (item.prices?.safe) priceType = "safe";
else if (item.prices?.median) priceType = "median";
else if (item.prices?.mean) priceType = "mean";
else if (item.prices?.avg) priceType = "avg";
else if (item.prices?.latest) priceType = "latest";
bulkOps.push({
updateOne: {
filter: { marketHashName: marketHashName },
update: {
$set: {
name: marketName,
game: game,
appId: appId,
marketHashName: marketHashName,
price: price,
priceType: priceType,
image: item.image || null,
borderColor: item.border_color || null,
nameId: item.nameID || null,
lastUpdated: new Date(),
},
},
upsert: true,
},
});
// Execute in batches of 1000
if (bulkOps.length >= 1000) {
const result = await MarketPrice.bulkWrite(bulkOps);
inserted += result.upsertedCount;
updated += result.modifiedCount;
console.log(
` 📦 Batch: ${inserted} inserted, ${updated} updated`
);
bulkOps.length = 0;
}
} catch (err) {
errors++;
}
}
// Execute remaining items
if (bulkOps.length > 0) {
const result = await MarketPrice.bulkWrite(bulkOps);
inserted += result.upsertedCount;
updated += result.modifiedCount;
}
console.log(`✅ MarketPrice update complete for ${game.toUpperCase()}:`);
console.log(` 📥 Inserted: ${inserted}`);
console.log(` 🔄 Updated: ${updated}`);
console.log(` ⏭️ Skipped: ${skipped}`);
if (errors > 0) {
console.log(` ❌ Errors: ${errors}`);
}
return {
success: true,
game,
total: itemCount,
inserted,
updated,
skipped,
errors,
};
} catch (error) {
console.error(
`❌ Error updating MarketPrice for ${game}:`,
error.message
);
return {
success: false,
game,
error: error.message,
total: 0,
inserted: 0,
updated: 0,
skipped: 0,
errors: 1,
};
}
}
/**
* Update prices for all games (both Item and MarketPrice databases)
* @returns {Promise<Object>} - Combined update statistics
*/
async updateAllPrices() {
console.log("🔄 Starting price update for all games...");
const results = {
cs2: await this.updateDatabasePrices("cs2"),
rust: await this.updateDatabasePrices("rust"),
marketPrices: {
cs2: await this.updateMarketPriceDatabase("cs2"),
rust: await this.updateMarketPriceDatabase("rust"),
},
itemPrices: {
cs2: await this.updateDatabasePrices("cs2"),
rust: await this.updateDatabasePrices("rust"),
},
timestamp: new Date(),
};