system now uses seperate pricing.
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395
PRICING_SYSTEM_COMPLETE.md
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395
PRICING_SYSTEM_COMPLETE.md
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# TurboTrades Pricing & Payout System
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## 📊 System Overview
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TurboTrades has **two separate pricing systems** for different purposes:
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### 1. **Marketplace** (User-to-User)
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- Users list items at their own prices
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- Other users buy from listings
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- Site takes a commission (configurable in admin panel)
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- Prices set by sellers
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### 2. **Instant Sell** (User-to-Site)
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- Site **buys items directly** from users
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- Instant payout to user balance
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- Price = Market Price × Payout Rate (e.g., 60%)
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- Admin configures payout percentage
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---
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## 🗄️ Database Structure
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### MarketPrice Collection (Reference Database)
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- **Purpose**: Reference prices for ALL Steam market items
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- **Updated**: Every 1 hour automatically
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- **Source**: SteamAPIs.com market data
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- **Used for**: Instant sell page pricing
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- **Contents**: ~30,000+ items (CS2 + Rust)
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### Item Collection (Marketplace Listings)
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- **Purpose**: User-listed items for sale
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- **Updated**: Every 1 hour (optional, for listed items)
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- **Source**: User-set prices or suggested from MarketPrice
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- **Used for**: Marketplace page
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---
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## ⚙️ How Instant Sell Works
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### User Experience:
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1. User goes to `/sell` page
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2. Selects items from their Steam inventory
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3. Sees **instant buy price** = Market Price × Payout Rate
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4. Accepts offer
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5. Site buys items, credits balance immediately
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### Backend Flow:
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1. **Fetch Inventory** (`GET /api/inventory/steam`)
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- Gets user's Steam inventory
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- Looks up each item in `MarketPrice` database
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- Applies payout rate (e.g., 60%)
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- Returns items with `marketPrice` (already discounted)
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2. **Create Trade** (`POST /api/inventory/trade`)
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- Validates items and prices
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- Creates trade offer via Steam bot
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- User accepts in Steam
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- Balance credited on completion
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### Example Calculation:
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```
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Market Price (MarketPrice DB): $10.00
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Payout Rate (Admin Config): 60%
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User Receives: $6.00
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```
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---
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## 🔄 Automatic Price Updates
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### On Server Startup:
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```javascript
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// Runs immediately when server starts
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pricingService.updateAllPrices()
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→ Updates MarketPrice database (CS2 + Rust)
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→ Updates Item prices (marketplace listings)
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```
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### Every Hour:
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```javascript
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// Scheduled via setInterval (60 minutes)
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pricingService.scheduleUpdates(60 * 60 * 1000)
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→ updateMarketPriceDatabase('cs2') // ~20,000 items
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→ updateMarketPriceDatabase('rust') // ~10,000 items
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→ updateDatabasePrices('cs2') // Marketplace items
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→ updateDatabasePrices('rust') // Marketplace items
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```
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### What Gets Updated:
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- ✅ **MarketPrice**: ALL Steam market items
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- ✅ **Item**: Only items listed on marketplace
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- ⏱️ **Duration**: ~2-5 minutes per update
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- 🔑 **Requires**: `STEAM_APIS_KEY` in `.env`
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---
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## 🎛️ Admin Configuration
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### Instant Sell Settings
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**Endpoint:** `PATCH /api/admin/config/instantsell`
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**Settings Available:**
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```json
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{
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"enabled": true, // Enable/disable instant sell
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"payoutRate": 0.6, // 60% default payout
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"minItemValue": 0.1, // Min $0.10
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"maxItemValue": 10000, // Max $10,000
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"cs2": {
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"enabled": true,
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"payoutRate": 0.65 // CS2-specific override (65%)
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},
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"rust": {
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"enabled": true,
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"payoutRate": 0.55 // Rust-specific override (55%)
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}
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}
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```
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### Setting Payout Rates
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**Example: Set 65% payout for CS2, 55% for Rust**
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```bash
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curl -X PATCH https://api.turbotrades.dev/api/admin/config/instantsell \
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-H "Content-Type: application/json" \
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-H "Cookie: accessToken=YOUR_TOKEN" \
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-d '{
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"cs2": {
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"payoutRate": 0.65
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},
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"rust": {
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"payoutRate": 0.55
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}
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}'
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```
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**Example: Disable instant sell for Rust**
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```bash
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curl -X PATCH https://api.turbotrades.dev/api/admin/config/instantsell \
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-H "Content-Type: application/json" \
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-H "Cookie: accessToken=YOUR_TOKEN" \
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-d '{
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"rust": {
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"enabled": false
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}
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}'
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```
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---
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## 🚀 Initial Setup
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### 1. Set API Key
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```bash
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# In your .env file
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STEAM_APIS_KEY=your_api_key_here
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```
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Get API key from: https://steamapis.com/
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### 2. Import Initial Prices (One-Time)
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```bash
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# Populates MarketPrice database
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node import-market-prices.js
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```
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**Expected Output:**
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```
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📡 Fetching CS2 market data...
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✅ Received 20,147 items from API
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💾 Importing CS2 items to database...
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✅ CS2 import complete: 20,147 inserted
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📡 Fetching Rust market data...
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✅ Received 9,823 items from API
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💾 Importing Rust items to database...
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✅ Rust import complete: 9,823 inserted
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🎉 Total: 29,970 items imported
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```
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### 3. Configure Payout Rate
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Use admin panel or API to set your desired payout percentage.
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### 4. Start Server
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```bash
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pm2 start ecosystem.config.js --env production
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```
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Server will automatically:
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- ✅ Update prices on startup
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- ✅ Schedule hourly updates
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- ✅ Keep prices fresh
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---
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## 📈 Price Update Logs
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### Successful Update:
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```
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🔄 Starting price update for all games...
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🔄 Updating MarketPrice reference database for CS2...
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📡 Fetching market data from Steam API...
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✅ Received 20,147 items from API
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📦 Batch: 10,000 inserted, 10,147 updated
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✅ MarketPrice update complete for CS2:
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📥 Inserted: 234
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🔄 Updated: 19,913
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⏭️ Skipped: 0
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🔄 Updating MarketPrice reference database for RUST...
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✅ Received 9,823 items from API
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✅ MarketPrice update complete for RUST:
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📥 Inserted: 89
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🔄 Updated: 9,734
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✅ All price updates complete!
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```
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### View Logs:
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```bash
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pm2 logs turbotrades-backend --lines 100 | grep "price update"
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```
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---
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## 🛠️ Manual Price Updates
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### Update All Prices Now:
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```bash
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node update-prices-now.js
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```
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### Update Specific Game:
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```bash
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node update-prices-now.js cs2
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node update-prices-now.js rust
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```
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### Check Price Coverage:
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```bash
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node check-prices.js
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```
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**Output:**
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```
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📊 Price Coverage Report
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🎮 Counter-Strike 2:
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Active Items: 1,245
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With Prices: 1,198
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Coverage: 96.2%
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🔧 Rust:
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Active Items: 387
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With Prices: 375
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Coverage: 96.9%
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```
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---
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## 🔍 Troubleshooting
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### Items Showing "Price unavailable" on Sell Page
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**Cause:** MarketPrice database is empty or outdated
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**Solution:**
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```bash
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# Import prices
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node import-market-prices.js
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# OR restart server (auto-updates on startup)
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pm2 restart turbotrades-backend
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```
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### Prices Not Updating
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**Check 1:** Verify API key
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```bash
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# Check if set
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echo $STEAM_APIS_KEY
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# Test API key
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curl "https://api.steamapis.com/market/items/730?api_key=$STEAM_APIS_KEY" | head
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```
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**Check 2:** Check logs
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```bash
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pm2 logs turbotrades-backend --lines 200 | grep -E "price|update"
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```
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**Check 3:** Verify scheduler is running
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```bash
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# Should see this on startup:
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⏰ Starting automatic price update scheduler...
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🔄 Running initial price update on startup...
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```
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### Wrong Payout Rate Applied
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**Check config:**
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```bash
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# Via API
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curl https://api.turbotrades.dev/api/config/public | jq '.config.instantSell'
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```
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**Update config:**
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```bash
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# Via admin panel at /admin
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# Or via API (requires admin auth)
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```
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---
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## 📊 Database Queries
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### Check MarketPrice Count:
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```javascript
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db.marketprices.countDocuments({ game: "cs2" })
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db.marketprices.countDocuments({ game: "rust" })
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```
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### Find Item Price:
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```javascript
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db.marketprices.findOne({
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marketHashName: "AK-47 | Redline (Field-Tested)",
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game: "cs2"
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})
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```
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### Most Expensive Items:
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```javascript
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db.marketprices.find({ game: "cs2" })
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.sort({ price: -1 })
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.limit(10)
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```
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### Last Update Time:
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```javascript
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db.marketprices.findOne({ game: "cs2" })
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.sort({ lastUpdated: -1 })
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.limit(1)
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```
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---
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## 🎯 Best Practices
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### Payout Rates:
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- **Too High** (>80%): Site loses money
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- **Too Low** (<40%): Users won't sell
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- **Recommended**: 55-65% depending on competition
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### Update Frequency:
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- **Every Hour**: Good for active trading
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- **Every 2-4 Hours**: Sufficient for most sites
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- **Daily**: Only for low-volume sites
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### Monitoring:
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- Set up alerts for failed price updates
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- Monitor price coverage percentage
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- Track user complaints about prices
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---
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## 🔐 Security Notes
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- ✅ API key stored in `.env` (never committed)
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- ✅ Payout rate changes logged with admin username
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- ✅ Rate limits on price update endpoints
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- ✅ Validate prices before accepting trades
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- ✅ Maximum item value limits prevent abuse
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---
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## 📝 Summary
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| Feature | Status | Update Frequency |
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|---------|--------|------------------|
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| MarketPrice DB | ✅ Automatic | Every 1 hour |
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| Item Prices | ✅ Automatic | Every 1 hour |
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| Payout Rate | ⚙️ Admin Config | Manual |
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| Initial Import | 🔧 Manual | One-time |
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| Sell Page | ✅ Live | Real-time |
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**Your instant sell page will now:**
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- ✅ Show accurate prices from your database
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- ✅ Apply your configured payout rate
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- ✅ Update prices automatically every hour
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- ✅ Allow per-game payout customization
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**No more manual price updates needed!** 🎉
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20
index.js
20
index.js
@@ -601,8 +601,24 @@ const start = async () => {
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.updateAllPrices()
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.then((result) => {
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console.log("✅ Initial price update completed successfully");
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console.log(` CS2: ${result.cs2.updated || 0} items updated`);
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console.log(` Rust: ${result.rust.updated || 0} items updated`);
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console.log(" 📊 MarketPrice Reference Database:");
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console.log(
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` CS2: ${
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result.marketPrices.cs2.updated || 0
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} prices updated, ${result.marketPrices.cs2.inserted || 0} new`
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);
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console.log(
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` Rust: ${
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result.marketPrices.rust.updated || 0
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} prices updated, ${result.marketPrices.rust.inserted || 0} new`
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);
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console.log(" 📦 Marketplace Items:");
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console.log(
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` CS2: ${result.itemPrices.cs2.updated || 0} items updated`
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);
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console.log(
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` Rust: ${result.itemPrices.rust.updated || 0} items updated`
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);
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})
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.catch((error) => {
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console.error("❌ Initial price update failed:", error.message);
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@@ -95,6 +95,22 @@ const SiteConfigSchema = new mongoose.Schema(
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priceUpdateInterval: { type: Number, default: 3600000 }, // 1 hour in ms
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},
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// Instant sell / buyback settings (site buying items from users)
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instantSell: {
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enabled: { type: Boolean, default: true },
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payoutRate: { type: Number, default: 0.6 }, // 60% of market price
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minItemValue: { type: Number, default: 0.1 }, // Min $0.10
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maxItemValue: { type: Number, default: 10000 }, // Max $10,000
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cs2: {
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enabled: { type: Boolean, default: true },
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payoutRate: { type: Number, default: 0.6 }, // Game-specific override
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},
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rust: {
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enabled: { type: Boolean, default: true },
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payoutRate: { type: Number, default: 0.6 }, // Game-specific override
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},
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},
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// Features toggles
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features: {
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twoFactorAuth: { type: Boolean, default: true },
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@@ -786,6 +786,98 @@ export default async function adminManagementRoutes(fastify, options) {
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}
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);
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// PATCH /admin/config/instantsell - Update instant sell settings
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fastify.patch(
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"/config/instantsell",
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{
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preHandler: [authenticate, isAdmin],
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schema: {
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body: {
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type: "object",
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properties: {
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enabled: { type: "boolean" },
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payoutRate: { type: "number", minimum: 0, maximum: 1 },
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minItemValue: { type: "number", minimum: 0 },
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maxItemValue: { type: "number", minimum: 0 },
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cs2: {
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type: "object",
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properties: {
|
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enabled: { type: "boolean" },
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payoutRate: { type: "number", minimum: 0, maximum: 1 },
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},
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},
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rust: {
|
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type: "object",
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properties: {
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enabled: { type: "boolean" },
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payoutRate: { type: "number", minimum: 0, maximum: 1 },
|
||||
},
|
||||
},
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},
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||||
},
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||||
},
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},
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async (request, reply) => {
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try {
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const config = await SiteConfig.getConfig();
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// Update top-level instant sell settings
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["enabled", "payoutRate", "minItemValue", "maxItemValue"].forEach(
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(key) => {
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if (request.body[key] !== undefined) {
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config.instantSell[key] = request.body[key];
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}
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}
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);
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// Update CS2 settings
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if (request.body.cs2) {
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Object.keys(request.body.cs2).forEach((key) => {
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if (request.body.cs2[key] !== undefined) {
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config.instantSell.cs2[key] = request.body.cs2[key];
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}
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});
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}
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// Update Rust settings
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if (request.body.rust) {
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Object.keys(request.body.rust).forEach((key) => {
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if (request.body.rust[key] !== undefined) {
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config.instantSell.rust[key] = request.body.rust[key];
|
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}
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||||
});
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}
|
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config.lastUpdatedBy = request.user.username;
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||||
config.lastUpdatedAt = new Date();
|
||||
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await config.save();
|
||||
|
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console.log(
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`⚙️ Admin ${request.user.username} updated instant sell settings:`,
|
||||
{
|
||||
payoutRate: config.instantSell.payoutRate,
|
||||
cs2PayoutRate: config.instantSell.cs2?.payoutRate,
|
||||
rustPayoutRate: config.instantSell.rust?.payoutRate,
|
||||
}
|
||||
);
|
||||
|
||||
return reply.send({
|
||||
success: true,
|
||||
message: "Instant sell settings updated",
|
||||
instantSell: config.instantSell,
|
||||
});
|
||||
} catch (error) {
|
||||
console.error("❌ Failed to update instant sell settings:", error);
|
||||
return reply.status(500).send({
|
||||
success: false,
|
||||
message: "Failed to update instant sell settings",
|
||||
error: error.message,
|
||||
});
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
// ============================================
|
||||
// ANNOUNCEMENTS
|
||||
// ============================================
|
||||
|
||||
@@ -3,6 +3,7 @@ import { authenticate } from "../middleware/auth.js";
|
||||
import Item from "../models/Item.js";
|
||||
import Trade from "../models/Trade.js";
|
||||
import Transaction from "../models/Transaction.js";
|
||||
import SiteConfig from "../models/SiteConfig.js";
|
||||
import { config } from "../config/index.js";
|
||||
import pricingService from "../services/pricing.js";
|
||||
import marketPriceService from "../services/marketPrice.js";
|
||||
@@ -184,6 +185,23 @@ export default async function inventoryRoutes(fastify, options) {
|
||||
// Enrich items with market prices (fast database lookup)
|
||||
console.log(`💰 Adding market prices...`);
|
||||
|
||||
// Get site config for payout rate
|
||||
const siteConfig = await SiteConfig.getConfig();
|
||||
let payoutRate = siteConfig.instantSell.payoutRate || 0.6;
|
||||
|
||||
// Check for game-specific payout rate
|
||||
if (game === "cs2" && siteConfig.instantSell.cs2?.payoutRate) {
|
||||
payoutRate = siteConfig.instantSell.cs2.payoutRate;
|
||||
} else if (game === "rust" && siteConfig.instantSell.rust?.payoutRate) {
|
||||
payoutRate = siteConfig.instantSell.rust.payoutRate;
|
||||
}
|
||||
|
||||
console.log(
|
||||
`💵 Instant sell payout rate: ${(payoutRate * 100).toFixed(
|
||||
0
|
||||
)}% of market price`
|
||||
);
|
||||
|
||||
// Get all item names for batch lookup
|
||||
const itemNames = items.map((item) => item.name);
|
||||
console.log(`📋 Looking up prices for ${itemNames.length} items`);
|
||||
@@ -196,12 +214,19 @@ export default async function inventoryRoutes(fastify, options) {
|
||||
`💰 Found prices for ${foundPrices}/${itemNames.length} items`
|
||||
);
|
||||
|
||||
// Add prices to items
|
||||
const enrichedItems = items.map((item) => ({
|
||||
...item,
|
||||
marketPrice: priceMap[item.name] || null,
|
||||
hasPriceData: !!priceMap[item.name],
|
||||
}));
|
||||
// Add prices to items (applying payout rate for instant sell)
|
||||
const enrichedItems = items.map((item) => {
|
||||
const marketPrice = priceMap[item.name] || null;
|
||||
return {
|
||||
...item,
|
||||
marketPrice: marketPrice
|
||||
? parseFloat((marketPrice * payoutRate).toFixed(2))
|
||||
: null,
|
||||
fullMarketPrice: marketPrice, // Keep original for reference
|
||||
payoutRate: payoutRate,
|
||||
hasPriceData: !!marketPrice,
|
||||
};
|
||||
});
|
||||
|
||||
// Log items without prices
|
||||
const itemsWithoutPrices = enrichedItems.filter(
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import axios from "axios";
|
||||
import Item from "../models/Item.js";
|
||||
import MarketPrice from "../models/MarketPrice.js";
|
||||
|
||||
/**
|
||||
* Pricing Service
|
||||
@@ -275,15 +276,177 @@ class PricingService {
|
||||
}
|
||||
|
||||
/**
|
||||
* Update prices for all games
|
||||
* Update MarketPrice reference database for a specific game
|
||||
* Fetches all items from Steam market and updates the reference database
|
||||
* @param {string} game - Game identifier ('cs2' or 'rust')
|
||||
* @returns {Promise<Object>} - Update statistics
|
||||
*/
|
||||
async updateMarketPriceDatabase(game) {
|
||||
console.log(
|
||||
`\n🔄 Updating MarketPrice reference database for ${game.toUpperCase()}...`
|
||||
);
|
||||
|
||||
try {
|
||||
const appId = this.appIds[game];
|
||||
if (!appId) {
|
||||
throw new Error(`Invalid game: ${game}`);
|
||||
}
|
||||
|
||||
if (!this.apiKey) {
|
||||
throw new Error("Steam API key not configured");
|
||||
}
|
||||
|
||||
// Fetch all market items from Steam API
|
||||
console.log(`📡 Fetching market data from Steam API...`);
|
||||
const response = await axios.get(
|
||||
`${this.baseUrl}/market/items/${appId}`,
|
||||
{
|
||||
params: { api_key: this.apiKey },
|
||||
timeout: 60000,
|
||||
}
|
||||
);
|
||||
|
||||
if (!response.data || !response.data.data) {
|
||||
throw new Error("No data returned from Steam API");
|
||||
}
|
||||
|
||||
const items = response.data.data;
|
||||
const itemCount = Object.keys(items).length;
|
||||
console.log(`✅ Received ${itemCount} items from API`);
|
||||
|
||||
let inserted = 0;
|
||||
let updated = 0;
|
||||
let skipped = 0;
|
||||
let errors = 0;
|
||||
|
||||
// Process items in batches
|
||||
const bulkOps = [];
|
||||
|
||||
for (const item of Object.values(items)) {
|
||||
try {
|
||||
// Get the best available price
|
||||
const price =
|
||||
item.prices?.safe ||
|
||||
item.prices?.median ||
|
||||
item.prices?.mean ||
|
||||
item.prices?.avg ||
|
||||
item.prices?.latest;
|
||||
|
||||
if (!price || price <= 0) {
|
||||
skipped++;
|
||||
continue;
|
||||
}
|
||||
|
||||
const marketHashName = item.market_hash_name || item.market_name;
|
||||
const marketName = item.market_name || item.market_hash_name;
|
||||
|
||||
if (!marketHashName || !marketName) {
|
||||
skipped++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Determine which price type was used
|
||||
let priceType = "safe";
|
||||
if (item.prices?.safe) priceType = "safe";
|
||||
else if (item.prices?.median) priceType = "median";
|
||||
else if (item.prices?.mean) priceType = "mean";
|
||||
else if (item.prices?.avg) priceType = "avg";
|
||||
else if (item.prices?.latest) priceType = "latest";
|
||||
|
||||
bulkOps.push({
|
||||
updateOne: {
|
||||
filter: { marketHashName: marketHashName },
|
||||
update: {
|
||||
$set: {
|
||||
name: marketName,
|
||||
game: game,
|
||||
appId: appId,
|
||||
marketHashName: marketHashName,
|
||||
price: price,
|
||||
priceType: priceType,
|
||||
image: item.image || null,
|
||||
borderColor: item.border_color || null,
|
||||
nameId: item.nameID || null,
|
||||
lastUpdated: new Date(),
|
||||
},
|
||||
},
|
||||
upsert: true,
|
||||
},
|
||||
});
|
||||
|
||||
// Execute in batches of 1000
|
||||
if (bulkOps.length >= 1000) {
|
||||
const result = await MarketPrice.bulkWrite(bulkOps);
|
||||
inserted += result.upsertedCount;
|
||||
updated += result.modifiedCount;
|
||||
console.log(
|
||||
` 📦 Batch: ${inserted} inserted, ${updated} updated`
|
||||
);
|
||||
bulkOps.length = 0;
|
||||
}
|
||||
} catch (err) {
|
||||
errors++;
|
||||
}
|
||||
}
|
||||
|
||||
// Execute remaining items
|
||||
if (bulkOps.length > 0) {
|
||||
const result = await MarketPrice.bulkWrite(bulkOps);
|
||||
inserted += result.upsertedCount;
|
||||
updated += result.modifiedCount;
|
||||
}
|
||||
|
||||
console.log(`✅ MarketPrice update complete for ${game.toUpperCase()}:`);
|
||||
console.log(` 📥 Inserted: ${inserted}`);
|
||||
console.log(` 🔄 Updated: ${updated}`);
|
||||
console.log(` ⏭️ Skipped: ${skipped}`);
|
||||
if (errors > 0) {
|
||||
console.log(` ❌ Errors: ${errors}`);
|
||||
}
|
||||
|
||||
return {
|
||||
success: true,
|
||||
game,
|
||||
total: itemCount,
|
||||
inserted,
|
||||
updated,
|
||||
skipped,
|
||||
errors,
|
||||
};
|
||||
} catch (error) {
|
||||
console.error(
|
||||
`❌ Error updating MarketPrice for ${game}:`,
|
||||
error.message
|
||||
);
|
||||
return {
|
||||
success: false,
|
||||
game,
|
||||
error: error.message,
|
||||
total: 0,
|
||||
inserted: 0,
|
||||
updated: 0,
|
||||
skipped: 0,
|
||||
errors: 1,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update prices for all games (both Item and MarketPrice databases)
|
||||
* @returns {Promise<Object>} - Combined update statistics
|
||||
*/
|
||||
async updateAllPrices() {
|
||||
console.log("🔄 Starting price update for all games...");
|
||||
|
||||
const results = {
|
||||
cs2: await this.updateDatabasePrices("cs2"),
|
||||
rust: await this.updateDatabasePrices("rust"),
|
||||
marketPrices: {
|
||||
cs2: await this.updateMarketPriceDatabase("cs2"),
|
||||
rust: await this.updateMarketPriceDatabase("rust"),
|
||||
},
|
||||
itemPrices: {
|
||||
cs2: await this.updateDatabasePrices("cs2"),
|
||||
rust: await this.updateDatabasePrices("rust"),
|
||||
},
|
||||
timestamp: new Date(),
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user