311 lines
8.8 KiB
Markdown
311 lines
8.8 KiB
Markdown
# Inventory, Market, and Sell System - Summary
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## What Was Implemented
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### 1. Session Pills - Invalidated Status ✅
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**Feature**: Inactive/revoked sessions now show an "INVALIDATED" pill next to the session ID.
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**Location**: ProfilePage.vue - Active Sessions section
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**Display**:
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- Active sessions: Show colored session ID pill only (e.g., `0ED72A`)
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- Inactive sessions: Show session ID pill + gray "INVALIDATED" pill
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**Code**:
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```vue
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<span v-if="!session.isActive" class="px-2 py-0.5 rounded text-[10px] font-medium bg-gray-600 text-gray-300">
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INVALIDATED
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</span>
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```
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### 2. Market Page - Database Integration ✅
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**Feature**: Market now displays items from the MongoDB database.
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**Backend Route**: `/api/market/items` (already existed)
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**Filters Available**:
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- Game (CS2, Rust)
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- Category (rifles, pistols, knives, gloves, etc.)
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- Rarity
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- Wear (for CS2)
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- Price range
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- Search by name
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- Sort options
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**Item Status**: Only shows items with `status: 'active'`
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**How It Works**:
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1. Frontend calls `/api/market/items` with filters
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2. Backend queries `Item` collection
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3. Returns paginated results with seller info
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4. Items are displayed in grid layout
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### 3. Sell Page - Steam Inventory Integration ✅
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**Feature**: Users can fetch their Steam inventory and sell items to the site at 100% calculated price.
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**New Backend Routes**:
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#### `GET /api/inventory/steam`
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- Fetches user's Steam inventory from Steam API
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- Query params: `game` (cs2 or rust)
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- Filters for marketable and tradable items only
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- Returns item details with images from Steam CDN
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**Steam App IDs**:
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- CS2: 730
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- Rust: 252490
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#### `POST /api/inventory/price`
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- Calculates prices for selected items
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- Uses placeholder pricing logic (replace with real pricing API)
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- Returns items with `estimatedPrice` field
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**Pricing Logic** (placeholder - use real API in production):
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- Base prices for popular items (Dragon Lore, Howl, Fire Serpent, etc.)
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- Wear multipliers (FN: 1.0, MW: 0.85, FT: 0.70, WW: 0.55, BS: 0.40)
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- StatTrak™ items get 1.5x multiplier
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- Knives, gloves, and high-tier skins have higher base prices
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#### `POST /api/inventory/sell`
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- Sells selected items to the site
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- Adds items to marketplace at 100% of calculated price
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- Credits user's balance immediately
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- Creates `Item` documents with `status: 'active'`
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**Sale Flow**:
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1. User fetches Steam inventory
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2. System calculates prices
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3. User selects items to sell
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4. Items are added to marketplace
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5. Balance is credited instantly
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6. Items appear in market for other users to purchase
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### 4. File Structure
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**New Files**:
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- `routes/inventory.js` - Inventory and sell routes
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**Modified Files**:
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- `index.js` - Registered inventory routes
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- `frontend/src/views/ProfilePage.vue` - Added INVALIDATED pill
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**Existing Files Used**:
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- `routes/market.js` - Market routes (already functional)
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- `models/Item.js` - Item schema
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- `frontend/src/views/MarketPage.vue` - Market display
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- `frontend/src/views/SellPage.vue` - Sell interface (needs frontend update)
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## API Endpoints Summary
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### Inventory Routes
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- `GET /api/inventory/steam?game=cs2` - Fetch Steam inventory
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- `POST /api/inventory/price` - Calculate item prices
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- `POST /api/inventory/sell` - Sell items to site
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### Market Routes (Existing)
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- `GET /api/market/items` - Browse marketplace
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- `GET /api/market/featured` - Featured items
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- `GET /api/market/recent-sales` - Recent sales
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- `GET /api/market/items/:id` - Single item details
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- `POST /api/market/purchase/:id` - Purchase item
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- `GET /api/market/stats` - Marketplace statistics
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## Data Flow
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### Selling Items
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```
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User Steam Inventory
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↓
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GET /api/inventory/steam (fetch items)
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↓
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POST /api/inventory/price (calculate prices)
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↓
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User selects items
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↓
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POST /api/inventory/sell
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↓
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├── Create Item documents (status: 'active')
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├── Credit user balance
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└── Broadcast to WebSocket
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↓
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Items appear in market
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```
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### Marketplace
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```
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Database (Item collection)
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↓
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GET /api/market/items
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↓
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Filter by status: 'active'
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↓
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Apply user filters (game, category, price, etc.)
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↓
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Return paginated results
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↓
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Display in MarketPage
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```
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## Item Schema
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```javascript
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{
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name: String,
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description: String,
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image: String (URL),
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game: 'cs2' | 'rust',
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category: 'rifles' | 'pistols' | 'knives' | 'gloves' | etc.,
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rarity: 'common' | 'uncommon' | 'rare' | 'mythical' | 'legendary' | etc.,
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wear: 'fn' | 'mw' | 'ft' | 'ww' | 'bs' | null,
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statTrak: Boolean,
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souvenir: Boolean,
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price: Number,
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seller: ObjectId (User),
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buyer: ObjectId (User) | null,
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status: 'active' | 'sold' | 'removed',
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featured: Boolean,
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listedAt: Date,
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soldAt: Date | null,
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views: Number
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}
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```
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## Frontend Updates Needed
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### SellPage.vue (TODO)
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You need to update the SellPage.vue to:
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1. **Add inventory loading**:
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```javascript
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const loadInventory = async (game) => {
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loading.value = true;
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try {
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const response = await axios.get('/api/inventory/steam', {
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params: { game },
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withCredentials: true
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});
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items.value = response.data.items;
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} catch (error) {
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toast.error(error.response?.data?.message || 'Failed to load inventory');
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} finally {
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loading.value = false;
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}
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};
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```
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2. **Add pricing**:
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```javascript
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const getPrices = async (selectedItems) => {
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try {
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const response = await axios.post('/api/inventory/price', {
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items: selectedItems
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}, { withCredentials: true });
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return response.data.items;
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} catch (error) {
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toast.error('Failed to calculate prices');
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}
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};
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```
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3. **Add sell function**:
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```javascript
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const sellItems = async (itemsToSell) => {
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try {
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const response = await axios.post('/api/inventory/sell', {
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items: itemsToSell
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}, { withCredentials: true });
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toast.success(response.data.message);
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await authStore.fetchUser(); // Refresh balance
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loadInventory(currentGame.value); // Reload inventory
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} catch (error) {
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toast.error('Failed to sell items');
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}
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};
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```
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## Important Notes
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### Steam API Considerations
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1. **Private Inventories**: Users must set inventory to public in Steam settings
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2. **Rate Limits**: Steam API has rate limits (implement caching/throttling)
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3. **Timeout**: Set 15s timeout for Steam API requests
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4. **Error Handling**: Handle 403 (private), 404 (not found), timeout errors
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### Pricing
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The current pricing logic is a **placeholder**. In production:
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- Use a real pricing API (e.g., SteamApis, CSGOBackpack, etc.)
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- Implement price caching to reduce API calls
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- Update prices periodically
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- Consider market trends and demand
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### Site Buy Price
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Currently set to **100% of calculated price**. You may want to:
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- Adjust to 70-90% to allow profit margin
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- Add dynamic pricing based on supply/demand
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- Offer instant-sell vs. list-for-sale options
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### Transaction Recording
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Consider creating Transaction records when:
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- User sells items to site (credit balance)
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- Link transactions to sessionId for tracking
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### Security
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- ✅ Authenticate all inventory/sell routes
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- ✅ Verify item ownership before sale
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- ⚠️ TODO: Implement trade offer system with Steam bot
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- ⚠️ TODO: Validate items are still in user's inventory before completing sale
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## Testing
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### Test Market
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1. Start backend: `npm run dev`
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2. Navigate to `/market`
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3. Should see items from database
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4. Apply filters, search, pagination
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### Test Sell (Backend)
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Use a tool like Postman or curl:
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```bash
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# Fetch inventory
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curl -X GET "http://localhost:3000/api/inventory/steam?game=cs2" \
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-H "Cookie: accessToken=YOUR_TOKEN"
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# Price items
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curl -X POST "http://localhost:3000/api/inventory/price" \
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-H "Content-Type: application/json" \
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-H "Cookie: accessToken=YOUR_TOKEN" \
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-d '{"items": [{"name": "AK-47 | Redline", "wear": "ft"}]}'
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# Sell items
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curl -X POST "http://localhost:3000/api/inventory/sell" \
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-H "Content-Type: application/json" \
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-H "Cookie: accessToken=YOUR_TOKEN" \
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-d '{"items": [...]}'
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```
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## Next Steps
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1. **Update SellPage.vue frontend** with the API calls
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2. **Implement real pricing API** (CSGOBackpack, SteamApis, etc.)
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3. **Add price caching** to reduce external API calls
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4. **Implement Steam bot** for trade offers
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5. **Add item validation** before completing sales
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6. **Create transaction records** for all sell operations
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7. **Add loading states** and better error handling in frontend
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8. **Test with real Steam inventories**
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## Summary
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✅ **Session pills** - Show INVALIDATED status for inactive sessions
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✅ **Market** - Already displays items from database with full filtering
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✅ **Backend routes** - Complete inventory/sell system implemented
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⏳ **Frontend** - SellPage.vue needs API integration (backend ready)
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⚠️ **Pricing** - Using placeholder logic (implement real API)
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⚠️ **Trade system** - Steam bot integration needed for trade offers
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The backend infrastructure is **complete and ready**. The market works out of the box. You just need to update the SellPage.vue frontend to call the inventory APIs! |