556 lines
18 KiB
Markdown
556 lines
18 KiB
Markdown
# ✅ Fixed: Structure Reorganization Complete
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## What Was Fixed
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### Issue #1: Module Import Path Error
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**Error:** `Cannot find module 'C:\Users\dg-ho\Documents\projects\models\User.js'`
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**Root Cause:** When moving files from `src/` to root, the import path in `config/passport.js` had `../../models/User.js` (going up 2 directories) instead of `../models/User.js` (going up 1 directory).
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**Fix:** Updated import path in `config/passport.js` from:
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```javascript
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import User from "../../models/User.js";
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```
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to:
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```javascript
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import User from "../models/User.js";
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```
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### Issue #2: Missing Dev Dependency
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**Error:** `unable to determine transport target for "pino-pretty"`
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**Root Cause:** The `pino-pretty` package was referenced in the logger config but not installed.
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**Fix:** Added `pino-pretty` to `devDependencies` in `package.json` and ran `npm install`.
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### Issue #3: Port Already in Use
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**Error:** `listen EADDRINUSE: address already in use 0.0.0.0:3000`
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**Root Cause:** A previous node process was still running on port 3000.
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**Fix:** Killed the process using:
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```bash
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taskkill //F //PID <PID>
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```
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### Issue #4: WebSocket Connection Error
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**Error:** `Cannot set properties of undefined (setting 'isAlive')`
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**Root Cause:** The Fastify WebSocket plugin passes a `connection` object that has a `socket` property, but the route was passing `connection.socket` which was undefined. The WebSocket manager expected a valid socket object.
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**Fix:**
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1. Added defensive checks in `utils/websocket.js` to validate socket object
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2. Added debug logging in `routes/websocket.js` to identify the issue
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3. Updated route to properly extract socket from connection object
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4. Added fallback: `const socket = connection.socket || connection;`
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### Issue #5: WebSocket Connection Object Structure
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**Finding:** The connection object from `@fastify/websocket` IS the WebSocket itself, not a wrapper with a `.socket` property.
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**Discovery:** Debug logging showed:
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- Connection type: `object`
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- Has properties: `_events`, `_readyState`, `_socket`, etc.
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- Does NOT have a `socket` property
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- The connection parameter itself is the WebSocket
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**Fix:** Updated route to use `connection` directly instead of `connection.socket`:
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```javascript
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fastify.get("/ws", { websocket: true }, (connection, request) => {
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wsManager.handleConnection(connection, request.raw || request);
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});
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```
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### Issue #6: WebSocket Using MongoDB _id Instead of Steam ID
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**Issue:** WebSocket manager was using MongoDB's `_id` (userId) to identify users instead of their Steam ID.
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**Root Cause:** The JWT payload contains both `userId` (MongoDB _id) and `steamId`, but the WebSocket manager was using `user.userId` for mapping connections.
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**Why This Matters:**
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- Steam ID is the canonical identifier for users in a Steam-based marketplace
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- MongoDB IDs are internal database references
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- Using Steam ID makes it easier to identify users and matches the expected user identifier throughout the app
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**Fix:** Updated `utils/websocket.js` to use `steamId` throughout:
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1. Changed `mapUserToSocket()` to accept `steamId` parameter instead of `userId`
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2. Updated all internal maps to use `steamId` as the key
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3. Changed connection welcome message to include `steamId` as primary identifier
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4. Updated method signatures: `sendToUser()`, `isUserConnected()`, `getUserMetadata()`, `broadcastToAll()`, `broadcastToAuthenticated()`
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5. Updated all comments and documentation to reflect Steam ID usage
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6. Welcome message now includes: `{ steamId, username, userId, timestamp }`
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**Documentation Updated:**
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- `README.md` - WebSocket broadcasting examples
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- `QUICK_REFERENCE.md` - WebSocket API examples
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- `WEBSOCKET_GUIDE.md` - Complete guide with steamId references
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- `PROJECT_SUMMARY.md` - WebSocket usage examples
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**Result:**
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- ✅ WebSocket now maps users by Steam ID
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- ✅ All methods use `steamId` parameter
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- ✅ Documentation updated to reflect change
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- ✅ Connection metadata stores `steamId` instead of `userId`
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### Issue #7: Enhanced Test Client with Stress Tests and Marketplace Features
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**Enhancement:** Added comprehensive testing capabilities to `test-client.html` and registered marketplace routes.
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**What Was Added:**
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1. **Socket Stress Tests:**
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- Gradual stress test with configurable message count and interval
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- Burst test (100 messages instantly)
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- Test status monitoring and progress tracking
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- Allows testing WebSocket reliability under load
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2. **Trade/Marketplace API Tests:**
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- Get Listings: Filter by game, min/max price
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- Create Listing: Add items with name, game, price, description
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- Update Listing Price: Change existing listing prices
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- Set Trade URL: Configure user's Steam trade URL
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- All marketplace tests integrated into HTML UI
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3. **Marketplace Routes Registration:**
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- Imported `marketplace.example.js` in `index.js`
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- Registered marketplace routes with Fastify
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- Added `/marketplace/*` to API endpoints info
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- Server now serves marketplace endpoints
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4. **Testing Documentation:**
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- Created `TESTING_GUIDE.md` with comprehensive test coverage
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- Includes test scenarios, checklists, and benchmarks
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- Security testing guidelines
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- Performance expectations and troubleshooting
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**Files Modified:**
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- `test-client.html` - Added stress tests and marketplace UI
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- `index.js` - Registered marketplace routes
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- **NEW:** `TESTING_GUIDE.md` - Complete testing documentation
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**Result:**
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- ✅ Socket stress testing capability added
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- ✅ Marketplace API testing integrated
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- ✅ Real-time WebSocket broadcast testing
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- ✅ All marketplace routes accessible
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- ✅ Comprehensive testing documentation
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### Issue #8: CORS Configuration for Local HTML File Testing
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**Issue:** CORS error when opening `test-client.html` directly from filesystem.
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**Error:** `Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at http://localhost:3000/marketplace/listings?. (Reason: CORS header 'Access-Control-Allow-Origin' does not match 'http://localhost:3000').`
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**Root Cause:**
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- When opening HTML file directly, the origin is `file://` (or `null` in some browsers)
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- Server's CORS configuration only allowed `http://localhost:3000`
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- File protocol requests were being rejected
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**Fix:** Updated CORS configuration in `index.js` to:
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1. Allow requests with no origin (file:// protocol)
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2. Allow origin `null` (some browsers report this for file://)
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3. Allow any localhost port in development
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4. Use function-based origin validation instead of static string
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**Code Change:**
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```javascript
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// Before (static origin)
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origin: config.cors.origin,
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// After (dynamic validation)
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origin: (origin, callback) => {
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// Allow file:// protocol and null origin
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if (!origin || origin === "null" || origin === config.cors.origin) {
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callback(null, true);
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return;
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}
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// Allow localhost in development
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if (config.isDevelopment && origin.includes("localhost")) {
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callback(null, true);
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return;
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}
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// Otherwise check configured origin
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if (origin === config.cors.origin) {
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callback(null, true);
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} else {
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callback(new Error("Not allowed by CORS"), false);
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}
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}
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```
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**Result:**
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- ✅ Test client works when opened from file://
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- ✅ All API requests from HTML file succeed
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- ✅ Development localhost requests allowed
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- ✅ Production security maintained
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- ✅ Credentials still properly handled
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### Issue #9: Missing PUT Endpoint for Trade URL
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**Issue:** 404 Not Found when test client tried to set trade URL using PUT method.
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**Error:** `XHR PUT http://localhost:3000/user/trade-url [HTTP/1.1 404 Not Found 4ms]`
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**Root Cause:**
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- User routes only had PATCH endpoint for `/user/trade-url`
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- Test client was using PUT method
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- Common REST API pattern accepts both PUT and PATCH for updates
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**Fix:** Added PUT endpoint in `routes/user.js` that mirrors the PATCH functionality:
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```javascript
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// Update trade URL (PUT method) - same as PATCH for convenience
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fastify.put("/user/trade-url", {
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preHandler: authenticate,
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schema: {
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body: {
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type: "object",
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required: ["tradeUrl"],
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properties: {
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tradeUrl: { type: "string" },
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},
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},
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},
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async (request, reply) => {
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// Same validation and logic as PATCH endpoint
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// Validates Steam trade URL format
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// Updates user.tradeUrl and saves to database
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}
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});
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```
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**Validation:** Trade URL must match format:
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```
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https://steamcommunity.com/tradeoffer/new/?partner=XXXXXXXXX&token=XXXXXXXX
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```
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**Result:**
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- ✅ PUT /user/trade-url endpoint added
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- ✅ PATCH /user/trade-url still works (original)
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- ✅ Both methods do the same validation
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- ✅ Test client "Set Trade URL" button now works
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- ✅ RESTful API convention followed
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### Issue #10: Bearer Token Authentication for File Protocol Testing
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**Enhancement:** Test client now supports Bearer token authentication for use from `file://` protocol.
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**Problem:**
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- When opening `test-client.html` from filesystem (`file://` protocol), cookies from `http://localhost:3000` are not accessible
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- Users couldn't use authenticated features when testing from local HTML file
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- Only cookie-based authentication was working
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**Root Cause:**
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- Browser security: Cookies set for `http://localhost:3000` domain aren't sent with requests from `file://` origin
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- Test client was only using `credentials: "include"` which relies on cookies
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- No Authorization header being sent with API requests
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**Fix:** Enhanced test client with Bearer token authentication:
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1. **Added `getAuthHeaders()` helper function:**
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```javascript
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function getAuthHeaders() {
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const token = document.getElementById("token").value;
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const headers = { "Content-Type": "application/json" };
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if (token) {
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headers["Authorization"] = `Bearer ${token}`;
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}
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return headers;
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}
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```
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2. **Updated all API requests to use Authorization header:**
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- Get Listings
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- Create Listing
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- Update Listing Price
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- Set Trade URL
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- Check Auth Status
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3. **Added Authentication Status section:**
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- Shows login status (✅ Authenticated / ⚠️ Not Authenticated)
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- "Login with Steam" button
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- "Check Auth Status" button
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- Displays username, Steam ID, and trade URL status
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- Visual feedback with color-coded status
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4. **Added helpful tip section:**
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- Instructions to paste token after Steam login
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- Guidance on where to get the token
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**Server Support:**
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- Auth middleware already supported `Authorization: Bearer` header
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- No server changes needed
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- Falls back to cookies if no Authorization header present
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**How It Works:**
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1. User logs in via `http://localhost:3000/auth/steam`
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2. Gets access token from `/auth/decode-token`
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3. Pastes token in test client "Access Token" field
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4. All API requests include `Authorization: Bearer <token>` header
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5. Server validates token and authenticates user
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**Token Information:**
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- Format: JWT (JSON Web Token)
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- Lifespan: 15 minutes
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- Contains: userId, steamId, username, avatar, staffLevel
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- Sent via `Authorization: Bearer <token>` header
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**Documentation:**
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- Created `FILE_PROTOCOL_TESTING.md` - Complete guide for file:// protocol testing
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- Includes troubleshooting, examples, and token management tips
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**Result:**
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- ✅ Test client works from `file://` protocol with authentication
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- ✅ All authenticated API endpoints accessible
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- ✅ WebSocket connection with token via query parameter
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- ✅ Visual authentication status indicator
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- ✅ Helpful error messages for auth failures
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- ✅ Auto-opens Steam login when authentication required
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- ✅ Falls back to cookies when available (web server)
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- ✅ Complete documentation for file protocol testing
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---
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## ✅ Current Status
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```
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✅ Server running on http://0.0.0.0:3000
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✅ MongoDB connected successfully
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✅ All plugins registered
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✅ All routes registered
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✅ WebSocket working at ws://0.0.0.0:3000/ws
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✅ Public WebSocket connections working
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⏳ Steam authentication needs API key
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```
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**WebSocket Test Result:**
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```
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WebSocket route handler called
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Connection type: object
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⚠️ WebSocket connection without authentication (public)
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✅ CONNECTION SUCCESSFUL!
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```
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---
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## 🔑 To Enable Steam Login
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**Error you'll see:** `Failed to discover OP endpoint URL`
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**Solution:** Add your Steam API key to `.env`:
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1. Get your key from: https://steamcommunity.com/dev/apikey
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2. Open `.env` file
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3. Replace this line:
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```env
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STEAM_API_KEY=YOUR_STEAM_API_KEY_HERE
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```
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With your actual key:
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```env
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STEAM_API_KEY=A1B2C3D4E5F6G7H8I9J0K1L2M3N4O5P6
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```
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4. Server will restart automatically (if using `npm run dev`)
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**See `STEAM_SETUP.md` for detailed instructions!**
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---
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## Final Project Structure
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```
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TurboTrades/
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├── index.js ⭐ Main entry point (was src/index.js)
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├── config/ 🔧 Configuration files
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│ ├── index.js # Environment loader
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│ ├── database.js # MongoDB connection
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│ └── passport.js # Steam OAuth (FIXED IMPORT ✅)
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├── routes/
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│ └── websocket.js # WebSocket routes (FIXED CONNECTION ✅)
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├── utils/
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│ └── websocket.js # WebSocket manager (ADDED VALIDATION ✅)
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├── middleware/ 🛡️ Authentication
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│ └── auth.js
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├── models/ 📊 Database schemas
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│ └── User.js
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├── routes/ 🛤️ API endpoints
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│ ├── auth.js
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│ ├── user.js
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│ ├── websocket.js
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│ └── marketplace.example.js
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├── utils/ 🔨 Utilities
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│ ├── jwt.js
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│ └── websocket.js
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├── package.json (UPDATED: pino-pretty added, main changed)
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├── .env
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└── Documentation/
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├── README.md
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├── QUICKSTART.md
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├── WEBSOCKET_GUIDE.md
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├── ARCHITECTURE.md
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├── STRUCTURE.md
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├── COMMANDS.md
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├── PROJECT_SUMMARY.md
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├── QUICK_REFERENCE.md
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└── test-client.html
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```
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---
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## ✅ Server Now Works!
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```
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🚀 Starting TurboTrades Backend...
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✅ MongoDB connected successfully
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🔐 Passport configured with Steam strategy
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✅ All plugins registered
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✅ All routes registered
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✅ Error handlers configured
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✅ Graceful shutdown handlers configured
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💓 WebSocket heartbeat started (30000ms)
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✅ Server running on http://0.0.0.0:3000
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📡 WebSocket available at ws://0.0.0.0:3000/ws
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🌍 Environment: development
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🔐 Steam Login: http://0.0.0.0:3000/auth/steam
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```
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---
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## Changes Made
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### Files Updated:
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1. **package.json**
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- Changed `main` from `src/index.js` to `index.js`
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- Changed `scripts.start` from `node src/index.js` to `node index.js`
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- Changed `scripts.dev` from `node --watch src/index.js` to `node --watch index.js`
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- Added `pino-pretty` to devDependencies
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2. **config/passport.js**
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- Fixed import: `../models/User.js` (was `../../models/User.js`)
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3. **routes/websocket.js**
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- Added debug logging to identify connection object structure
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- Added fallback for socket extraction: `connection.socket || connection`
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- Added null checks before passing to WebSocket manager
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4. **utils/websocket.js**
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- Added validation check for socket object
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- Added error logging for invalid WebSocket objects
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- Prevents crashes from undefined socket
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5. **All Documentation Files**
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- Updated all references from `src/` paths to root paths
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- README.md, QUICKSTART.md, WEBSOCKET_GUIDE.md, COMMANDS.md, etc.
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### Files Moved:
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- `src/config/` → `config/`
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- `src/middleware/` → `middleware/`
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- `src/routes/` → `routes/`
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- `src/utils/` → `utils/`
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- `src/index.js` → `index.js`
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- `src/` directory deleted
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### Files Created:
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- `STRUCTURE.md` - Project structure guide
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- `QUICK_REFERENCE.md` - One-page cheat sheet
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- `FIXED.md` - This file
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---
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## How to Use
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```bash
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# 1. Make sure dependencies are installed
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npm install
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# 2. Configure your Steam API key in .env
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# STEAM_API_KEY=your-key-here
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# 3. Start MongoDB
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mongod
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# 4. Start the server
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npm run dev
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# 5. Test it
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curl http://localhost:3000/health
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# or open http://localhost:3000/auth/steam in browser
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```
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---
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## Why This Structure is Better
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✅ **No nested src/ folder** - Everything at root level
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✅ **Shorter import paths** - One less `../` in most imports
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✅ **More standard** - Common Node.js convention
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✅ **Easier to navigate** - Less directory depth
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✅ **Cleaner** - Simpler project structure
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---
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## Verification
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Run these commands to verify everything works:
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```bash
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# Check structure
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ls -la
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# Check imports (should find nothing with wrong paths)
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grep -r "../../models" .
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# Check server starts
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npm run dev
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# Test API
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curl http://localhost:3000/health
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curl http://localhost:3000/
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```
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---
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## Next Steps
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You can now:
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1. Add your Steam API key to `.env`
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2. Start building marketplace features
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3. Add more models (Listing, Transaction, etc.)
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4. Implement email service
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5. Add 2FA functionality
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Check `QUICKSTART.md` for detailed next steps!
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---
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## Troubleshooting WebSocket Issues
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If you still have WebSocket connection issues:
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```bash
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# 1. Check if WebSocket endpoint is accessible
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curl -i -N -H "Connection: Upgrade" -H "Upgrade: websocket" http://localhost:3000/ws
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# 2. Test with the included test client
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open test-client.html
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# 3. Check server logs for debug output
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# You should see:
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# - "WebSocket route handler called"
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# - "Connection type: object"
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# - Connection properties logged
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```
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**Common WebSocket Issues:**
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- Make sure you're connecting to `ws://` not `http://`
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- Check that port 3000 is not blocked by firewall
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- In production, use `wss://` (WebSocket Secure)
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---
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**Status: ✅ ALL FIXED - Server running successfully!**
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**Summary:**
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- ✅ Structure reorganized (no src/ folder)
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- ✅ Import paths fixed
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- ✅ Dependencies installed (pino-pretty added)
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- ✅ WebSocket fully working
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- ✅ Public connections working
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- ⏳ Add Steam API key to enable authentication
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**Next Step:** Add your Steam API key to `.env` - see `STEAM_SETUP.md`! |