Files
TurboTrades/routes/inventory.js
iDefineHD 7a32454b83
All checks were successful
Build Frontend / Build Frontend (push) Successful in 24s
system now uses seperate pricing.
2026-01-11 03:24:54 +00:00

923 lines
28 KiB
JavaScript

import axios from "axios";
import { authenticate } from "../middleware/auth.js";
import Item from "../models/Item.js";
import Trade from "../models/Trade.js";
import Transaction from "../models/Transaction.js";
import SiteConfig from "../models/SiteConfig.js";
import { config } from "../config/index.js";
import pricingService from "../services/pricing.js";
import marketPriceService from "../services/marketPrice.js";
import { getSteamBotManager } from "../services/steamBot.js";
/**
* Inventory routes for fetching and listing Steam items
* @param {FastifyInstance} fastify
* @param {Object} options
*/
export default async function inventoryRoutes(fastify, options) {
// GET /inventory/steam - Fetch user's Steam inventory
fastify.get(
"/steam",
{
preHandler: authenticate,
schema: {
querystring: {
type: "object",
properties: {
game: { type: "string", enum: ["cs2", "rust"], default: "cs2" },
},
},
},
},
async (request, reply) => {
try {
const { game = "cs2" } = request.query;
const steamId = request.user.steamId;
if (!steamId) {
return reply.status(400).send({
success: false,
message: "Steam ID not found",
});
}
// Map game to Steam app ID
const appIds = {
cs2: 730, // Counter-Strike 2
rust: 252490, // Rust
};
const appId = appIds[game];
const contextId = 2; // Standard Steam inventory context
console.log(
`🎮 Fetching ${game.toUpperCase()} inventory for Steam ID: ${steamId}`
);
// Get Steam API key from environment (check both possible env var names)
const steamApiKey =
process.env.STEAM_APIS_KEY ||
process.env.STEAM_API_KEY ||
config.steam?.apiKey;
if (!steamApiKey) {
console.error("❌ STEAM_API_KEY or STEAM_APIS_KEY not configured");
return reply.status(500).send({
success: false,
message: "Steam API is not configured. Please contact support.",
});
}
// Fetch from SteamAPIs.com
const steamApiUrl = `https://api.steamapis.com/steam/inventory/${steamId}/${appId}/${contextId}`;
console.log(`📡 Calling: ${steamApiUrl}`);
const response = await axios.get(steamApiUrl, {
params: {
api_key: steamApiKey,
},
timeout: 15000,
headers: {
"User-Agent": "TurboTrades/1.0",
},
});
if (!response.data || !response.data.assets) {
console.log("⚠️ Empty inventory or private profile");
return reply.send({
success: true,
items: [],
message: "Inventory is empty or private",
});
}
const { assets, descriptions } = response.data;
// Create a map of descriptions for quick lookup
const descMap = new Map();
descriptions.forEach((desc) => {
const key = `${desc.classid}_${desc.instanceid}`;
descMap.set(key, desc);
});
// Process items
const items = assets
.map((asset) => {
const key = `${asset.classid}_${asset.instanceid}`;
const desc = descMap.get(key);
if (!desc) return null;
// Parse item details
const item = {
assetid: asset.assetid,
appid: appId,
contextid: contextId,
classid: asset.classid,
instanceid: asset.instanceid,
name: desc.market_hash_name || desc.name || "Unknown Item",
type: desc.type || "",
image: desc.icon_url
? `https://community.cloudflare.steamstatic.com/economy/image/${desc.icon_url}`
: null,
nameColor: desc.name_color || null,
backgroundColor: desc.background_color || null,
marketable: desc.marketable === 1,
tradable: desc.tradable === 1,
commodity: desc.commodity === 1,
tags: desc.tags || [],
descriptions: desc.descriptions || [],
};
// Extract rarity from tags
const rarityTag = item.tags.find(
(tag) => tag.category === "Rarity"
);
if (rarityTag) {
item.rarity =
rarityTag.internal_name || rarityTag.localized_tag_name;
}
// Extract exterior (wear) from tags for CS2
if (game === "cs2") {
const exteriorTag = item.tags.find(
(tag) => tag.category === "Exterior"
);
if (exteriorTag) {
const wearMap = {
"Factory New": "fn",
"Minimal Wear": "mw",
"Field-Tested": "ft",
"Well-Worn": "ww",
"Battle-Scarred": "bs",
};
item.wear = wearMap[exteriorTag.localized_tag_name] || null;
item.wearName = exteriorTag.localized_tag_name;
}
}
// Extract category
const categoryTag = item.tags.find(
(tag) => tag.category === "Type" || tag.category === "Weapon"
);
if (categoryTag) {
item.category =
categoryTag.internal_name || categoryTag.localized_tag_name;
}
// Check if StatTrak or Souvenir
item.statTrak = item.name.includes("StatTrak™");
item.souvenir = item.name.includes("Souvenir");
// Detect phase for Doppler items
const descriptionText = item.descriptions
.map((d) => d.value || "")
.join(" ");
item.phase = pricingService.detectPhase(item.name, descriptionText);
return item;
})
.filter((item) => item !== null && item.marketable && item.tradable);
console.log(`✅ Found ${items.length} marketable items in inventory`);
// Enrich items with market prices (fast database lookup)
console.log(`💰 Adding market prices...`);
// Get site config for payout rate
const siteConfig = await SiteConfig.getConfig();
let payoutRate = siteConfig.instantSell.payoutRate || 0.6;
// Check for game-specific payout rate
if (game === "cs2" && siteConfig.instantSell.cs2?.payoutRate) {
payoutRate = siteConfig.instantSell.cs2.payoutRate;
} else if (game === "rust" && siteConfig.instantSell.rust?.payoutRate) {
payoutRate = siteConfig.instantSell.rust.payoutRate;
}
console.log(
`💵 Instant sell payout rate: ${(payoutRate * 100).toFixed(
0
)}% of market price`
);
// Get all item names for batch lookup
const itemNames = items.map((item) => item.name);
console.log(`📋 Looking up prices for ${itemNames.length} items`);
console.log(`🎮 Game: ${game}`);
console.log(`📝 First 3 item names:`, itemNames.slice(0, 3));
const priceMap = await marketPriceService.getPrices(itemNames, game);
const foundPrices = Object.keys(priceMap).length;
console.log(
`💰 Found prices for ${foundPrices}/${itemNames.length} items`
);
// Add prices to items (applying payout rate for instant sell)
const enrichedItems = items.map((item) => {
const marketPrice = priceMap[item.name] || null;
return {
...item,
marketPrice: marketPrice
? parseFloat((marketPrice * payoutRate).toFixed(2))
: null,
fullMarketPrice: marketPrice, // Keep original for reference
payoutRate: payoutRate,
hasPriceData: !!marketPrice,
};
});
// Log items without prices
const itemsWithoutPrices = enrichedItems.filter(
(item) => !item.marketPrice
);
if (itemsWithoutPrices.length > 0) {
console.log(`⚠️ ${itemsWithoutPrices.length} items without prices:`);
itemsWithoutPrices.slice(0, 5).forEach((item) => {
console.log(` - ${item.name}`);
});
}
console.log(`✅ Prices added to ${enrichedItems.length} items`);
return reply.send({
success: true,
items: enrichedItems,
total: enrichedItems.length,
});
} catch (error) {
console.error("❌ Error fetching Steam inventory:", error.message);
console.error("Error details:", error.response?.data || error.message);
if (error.response?.status === 401) {
return reply.status(500).send({
success: false,
message: "Steam API authentication failed. Please contact support.",
});
}
if (error.response?.status === 403) {
return reply.status(403).send({
success: false,
message:
"Steam inventory is private. Please make your inventory public in Steam settings.",
});
}
if (error.response?.status === 404) {
return reply.status(404).send({
success: false,
message: "Steam profile not found or inventory is empty.",
});
}
if (error.response?.status === 429) {
return reply.status(429).send({
success: false,
message:
"Steam API rate limit exceeded. Please try again in a few moments.",
});
}
if (error.code === "ECONNABORTED" || error.code === "ETIMEDOUT") {
return reply.status(504).send({
success: false,
message: "Steam API request timed out. Please try again.",
});
}
return reply.status(500).send({
success: false,
message: "Failed to fetch Steam inventory. Please try again later.",
});
}
}
);
// POST /inventory/price - Get pricing for items
fastify.post(
"/price",
{
preHandler: authenticate,
schema: {
body: {
type: "object",
required: ["items"],
properties: {
items: {
type: "array",
items: {
type: "object",
required: ["name"],
properties: {
name: { type: "string" },
assetid: { type: "string" },
wear: { type: "string" },
},
},
},
},
},
},
},
async (request, reply) => {
try {
const { items } = request.body;
// Use fast market price database for instant lookups
const pricedItems = await Promise.all(
items.map(async (item) => {
try {
// Use market price service for instant lookup (<1ms)
const marketPrice = await marketPriceService.getPrice(
item.name,
"cs2" // TODO: Get from request or item
);
return {
...item,
estimatedPrice: marketPrice,
currency: "USD",
hasPriceData: marketPrice !== null,
};
} catch (err) {
console.error(`Error pricing item ${item.name}:`, err.message);
return {
...item,
estimatedPrice: null,
currency: "USD",
hasPriceData: false,
error: "Price data not available",
};
}
})
);
// Filter out items without price data
const itemsWithPrices = pricedItems.filter(
(item) => item.estimatedPrice !== null
);
return reply.send({
success: true,
items: itemsWithPrices,
total: items.length,
priced: itemsWithPrices.length,
noPriceData: items.length - itemsWithPrices.length,
});
} catch (error) {
console.error("Error pricing items:", error);
return reply.status(500).send({
success: false,
message: "Failed to calculate item prices",
});
}
}
);
// POST /inventory/sell - Create Steam trade offer to sell items
fastify.post(
"/sell",
{
preHandler: authenticate,
schema: {
body: {
type: "object",
required: ["items", "tradeUrl"],
properties: {
items: {
type: "array",
items: {
type: "object",
required: [
"assetid",
"appid",
"contextid",
"name",
"price",
"image",
],
properties: {
assetid: { type: "string" },
appid: { type: "number" },
contextid: { type: "string" },
name: { type: "string" },
price: { type: "number" },
image: { type: "string" },
wear: { type: "string" },
rarity: { type: "string" },
category: { type: "string" },
statTrak: { type: "boolean" },
souvenir: { type: "boolean" },
},
},
},
tradeUrl: { type: "string" },
},
},
},
},
async (request, reply) => {
// Declare variables outside try block for catch block access
let userId, steamId, items, tradeUrl, botManager, bypassBots;
try {
items = request.body.items;
tradeUrl = request.body.tradeUrl;
userId = request.user._id;
steamId = request.user.steamId;
console.log("🔍 Sell endpoint called:", {
userId,
steamId,
itemCount: items?.length,
hasTradeUrl: !!tradeUrl,
nodeEnv: process.env.NODE_ENV,
bypassBot: process.env.BYPASS_BOT_REQUIREMENT,
});
if (!items || items.length === 0) {
return reply.status(400).send({
success: false,
message: "No items selected",
});
}
if (!tradeUrl) {
return reply.status(400).send({
success: false,
message:
"Trade URL is required. Please set your trade URL in your profile.",
});
}
// Calculate total value
const totalValue = items.reduce((sum, item) => sum + item.price, 0);
// Get bot manager
botManager = getSteamBotManager();
// In development mode, allow bypassing bot requirement
const isDevelopmentMode = process.env.NODE_ENV === "development";
bypassBots = process.env.BYPASS_BOT_REQUIREMENT === "true";
if (!botManager.isInitialized && !bypassBots) {
return reply.status(503).send({
success: false,
message:
"Trade system is currently unavailable. Please try again later.",
});
}
// Development mode: Mock trade creation
if (bypassBots || !botManager.isInitialized) {
console.log(
"⚠️ DEVELOPMENT MODE: Creating mock trade (no real Steam bot)"
);
// Generate mock verification code
const mockCode = Math.random()
.toString(36)
.substring(2, 8)
.toUpperCase();
const mockOfferId = `DEV_${Date.now()}`;
const mockTradeOfferUrl = `https://steamcommunity.com/tradeoffer/${mockOfferId}`;
// Create trade record in database
const trade = new Trade({
offerId: mockOfferId,
botId: "dev-bot",
userId: userId,
steamId: steamId,
tradeUrl: tradeUrl,
tradeOfferUrl: mockTradeOfferUrl,
items: items.map((item) => ({
assetId: item.assetid,
name: item.name,
price: item.price,
image: item.image,
game: item.appid === 730 ? "cs2" : "rust",
wear: item.wear,
rarity: item.rarity,
category: item.category,
statTrak: item.statTrak,
souvenir: item.souvenir,
})),
totalValue,
userReceives: totalValue,
verificationCode: mockCode,
state: "pending",
});
await trade.save();
console.log(
`✅ Mock trade created: ${mockOfferId} with code: ${mockCode}`
);
// Send WebSocket notification
if (fastify.websocketManager) {
fastify.websocketManager.sendToUser(steamId, {
type: "trade_created",
data: {
tradeId: trade._id,
offerId: mockOfferId,
verificationCode: mockCode,
tradeOfferUrl: mockTradeOfferUrl,
itemCount: items.length,
totalValue,
botId: "dev-bot",
status: "pending",
timestamp: Date.now(),
isDevelopment: true,
},
});
}
return reply.send({
success: true,
message: "Mock trade created (Development Mode)",
trade: {
tradeId: trade._id,
offerId: mockOfferId,
verificationCode: mockCode,
tradeOfferUrl: mockTradeOfferUrl,
itemCount: items.length,
totalValue,
status: "pending",
botId: "dev-bot",
isDevelopment: true,
},
});
}
// Prepare items for Steam trade (format required by steam-tradeoffer-manager)
const itemsToReceive = items.map((item) => ({
assetid: item.assetid,
appid: item.appid,
contextid: item.contextid,
}));
console.log(
`📤 Creating trade offer for user ${request.user.username} (${
items.length
} items, $${totalValue.toFixed(2)})`
);
// Create trade offer via bot
let tradeResult;
try {
tradeResult = await botManager.createTradeOffer({
tradeUrl,
itemsToReceive,
userId: steamId,
metadata: {
username: request.user.username,
itemCount: items.length,
totalValue,
},
});
} catch (botError) {
console.error("Bot trade creation error:", botError);
return reply.status(503).send({
success: false,
message:
botError.message ||
"Failed to create trade offer. Please try again.",
});
}
// Create trade record in database
const trade = new Trade({
offerId: tradeResult.offerId,
botId: tradeResult.botId,
userId: userId,
steamId: steamId,
tradeUrl: tradeUrl,
tradeOfferUrl: tradeResult.tradeOfferUrl,
items: items.map((item) => ({
assetId: item.assetid,
name: item.name,
price: item.price,
image: item.image,
game: item.appid === 730 ? "cs2" : "rust",
wear: item.wear,
rarity: item.rarity,
category: item.category,
statTrak: item.statTrak,
souvenir: item.souvenir,
})),
totalValue,
userReceives: totalValue,
verificationCode: tradeResult.code,
state: "pending",
});
await trade.save();
console.log(
`✅ Trade offer created: ${tradeResult.offerId} with verification code: ${tradeResult.code}`
);
// Send immediate WebSocket notification with verification code
if (fastify.websocketManager) {
fastify.websocketManager.sendToUser(steamId, {
type: "trade_created",
data: {
tradeId: trade._id,
offerId: tradeResult.offerId,
verificationCode: tradeResult.code,
tradeOfferUrl: tradeResult.tradeOfferUrl,
itemCount: items.length,
totalValue,
botId: tradeResult.botId,
status: "pending",
timestamp: Date.now(),
},
});
}
return reply.send({
success: true,
message: "Trade offer created successfully",
trade: {
tradeId: trade._id,
offerId: tradeResult.offerId,
verificationCode: tradeResult.code,
tradeOfferUrl: tradeResult.tradeOfferUrl,
itemCount: items.length,
totalValue,
status: "pending",
botId: tradeResult.botId,
},
});
} catch (error) {
console.error("❌ Error creating sell trade:", error);
console.error("Error stack:", error.stack);
console.error("Error details:", {
message: error.message,
name: error.name,
userId,
steamId,
itemCount: items?.length,
tradeUrl: tradeUrl ? "present" : "missing",
bypassBots,
isInitialized: botManager?.isInitialized,
});
return reply.status(500).send({
success: false,
message:
error.message || "Failed to create trade offer. Please try again.",
});
}
}
);
// GET /inventory/trades - Get user's trades
fastify.get(
"/trades",
{
preHandler: authenticate,
},
async (request, reply) => {
try {
const userId = request.user._id;
const trades = await Trade.find({ user: userId })
.sort({ createdAt: -1 })
.limit(50);
return reply.send({
success: true,
trades,
});
} catch (error) {
console.error("Error fetching trades:", error);
return reply.status(500).send({
success: false,
message: "Failed to fetch trades",
});
}
}
);
// GET /inventory/trade/:tradeId - Get specific trade details
fastify.get(
"/trade/:tradeId",
{
preHandler: authenticate,
},
async (request, reply) => {
try {
const { tradeId } = request.params;
const userId = request.user._id;
const trade = await Trade.findOne({ _id: tradeId, userId: userId });
if (!trade) {
return reply.status(404).send({
success: false,
message: "Trade not found",
});
}
return reply.send({
success: true,
trade,
});
} catch (error) {
console.error("Error fetching trade:", error);
return reply.status(500).send({
success: false,
message: "Failed to fetch trade details",
});
}
}
);
// POST /inventory/trade/:tradeId/cancel - Cancel a pending trade
fastify.post(
"/trade/:tradeId/cancel",
{
preHandler: authenticate,
},
async (request, reply) => {
try {
const { tradeId } = request.params;
const userId = request.user._id;
const steamId = request.user.steamId;
const trade = await Trade.findOne({ _id: tradeId, userId: userId });
if (!trade) {
return reply.status(404).send({
success: false,
message: "Trade not found",
});
}
if (trade.state !== "pending") {
return reply.status(400).send({
success: false,
message: "Only pending trades can be cancelled",
});
}
// Cancel via bot manager
const botManager = getSteamBotManager();
await botManager.cancelTradeOffer(trade.offerId, trade.botId);
// Update trade status
trade.state = "canceled";
await trade.save();
// Notify via WebSocket
if (fastify.websocketManager) {
fastify.websocketManager.sendToUser(steamId, {
type: "trade_cancelled",
data: {
tradeId: trade._id,
offerId: trade.offerId,
timestamp: Date.now(),
},
});
}
return reply.send({
success: true,
message: "Trade cancelled successfully",
});
} catch (error) {
console.error("Error cancelling trade:", error);
return reply.status(500).send({
success: false,
message: "Failed to cancel trade",
});
}
}
);
// POST /inventory/trade/:tradeId/complete - Complete trade (development mode only)
fastify.post(
"/trade/:tradeId/complete",
{
preHandler: authenticate,
},
async (request, reply) => {
try {
const { tradeId } = request.params;
const userId = request.user._id;
const steamId = request.user.steamId;
// Only allow in development mode
if (
process.env.NODE_ENV !== "development" &&
process.env.BYPASS_BOT_REQUIREMENT !== "true"
) {
return reply.status(403).send({
success: false,
message: "This endpoint is only available in development mode",
});
}
const trade = await Trade.findOne({ _id: tradeId, user: userId });
if (!trade) {
return reply.status(404).send({
success: false,
message: "Trade not found",
});
}
if (trade.state !== "pending") {
return reply.status(400).send({
success: false,
message: "Only pending trades can be completed",
});
}
// Simulate trade acceptance
console.log(
`🧪 DEV MODE: Manually completing trade ${tradeId} for user ${request.user.username}`
);
// Credit user balance
request.user.balance += trade.totalValue;
await request.user.save();
// Update trade status
trade.state = "accepted";
trade.completedAt = new Date();
await trade.save();
// Create transaction record
const transaction = new Transaction({
user: userId,
type: "sale",
amount: trade.totalValue,
description: `Sold ${trade.items.length} item(s) (DEV MODE)`,
status: "completed",
metadata: {
tradeId: trade._id,
offerId: trade.offerId,
botId: trade.botId,
itemCount: trade.items.length,
verificationCode: trade.verificationCode,
isDevelopment: true,
},
});
await transaction.save();
console.log(
`✅ DEV MODE: Credited $${trade.totalValue.toFixed(2)} to user ${
request.user.username
} (Balance: $${request.user.balance.toFixed(2)})`
);
// Notify via WebSocket
if (fastify.websocketManager) {
fastify.websocketManager.sendToUser(steamId, {
type: "trade_completed",
data: {
tradeId: trade._id,
offerId: trade.offerId,
amount: trade.totalValue,
newBalance: request.user.balance,
itemCount: trade.items.length,
timestamp: Date.now(),
isDevelopment: true,
},
});
fastify.websocketManager.sendToUser(steamId, {
type: "balance_update",
data: {
balance: request.user.balance,
change: trade.totalValue,
reason: "trade_completed",
},
});
}
return reply.send({
success: true,
message: "Trade completed successfully (Development Mode)",
trade: {
tradeId: trade._id,
status: "completed",
amount: trade.totalValue,
newBalance: request.user.balance,
},
});
} catch (error) {
console.error("Error completing trade:", error);
return reply.status(500).send({
success: false,
message: "Failed to complete trade",
});
}
}
);
}